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*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9456796" data-attributes="member: 59057"><p>The OP sums up my feelings about Older editions well. </p><p>I have played plenty campaigns where at some point noone was there that cared about the goal. </p><p>I actually had those in later editions too.</p><p></p><p>One way to increase the stakes is less generous stats for players. If your spells stick less, your average HP and/or AC is lower. Your concentration more easily broken. Your special abilities can be used less often.</p><p></p><p>Our AD&D characters were quite good, because somehow every fighter had 18/70+ strength. Our Paladins could also afford other high stats than charisma. And so on. </p><p></p><p>The effect of stats are hard to estimate. For single encounters they don't matter that much. But on average over the campaign, there happen to be more situations where an enemy survives with 1 or two hp, your crucial disable breaks etc. A single +1 bonus difference means a difference every 20 rolls. For a single character it is hard to notice. But if 5 characters have their main stats reduced by 1, you will see the difference every encounter.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9456796, member: 59057"] The OP sums up my feelings about Older editions well. I have played plenty campaigns where at some point noone was there that cared about the goal. I actually had those in later editions too. One way to increase the stakes is less generous stats for players. If your spells stick less, your average HP and/or AC is lower. Your concentration more easily broken. Your special abilities can be used less often. Our AD&D characters were quite good, because somehow every fighter had 18/70+ strength. Our Paladins could also afford other high stats than charisma. And so on. The effect of stats are hard to estimate. For single encounters they don't matter that much. But on average over the campaign, there happen to be more situations where an enemy survives with 1 or two hp, your crucial disable breaks etc. A single +1 bonus difference means a difference every 20 rolls. For a single character it is hard to notice. But if 5 characters have their main stats reduced by 1, you will see the difference every encounter. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
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