Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9457288" data-attributes="member: 6802951"><p>. . . in order to loot them.</p><p>(Previous editions based game rewards at least partially on gold gained from loot, and sometimes the gaining of said gold was the primary driving force of party actions.)</p><p> Generally more recent adventures will have a reason that the party might come into conflict with said tribe other than "They have stuff and we want it." One of the tribe might have stolen something (or at least been accused of that), the tribe might have moved into an area that the party's patron wants them off etc.</p><p></p><p> Yeah. The concept of murdering an entire tribe of people while they sleep in order to take their stuff has lost its lustre somewhat since Gygax's time.</p><p></p><p> I've seen other posters make similar claims here about parties nowadays just face-charging stuff, or the equivalent (along with other complaints about the "youth of today".)</p><p>I've yet to actually experience it myself however. Most of the groups I'm aware of would generally at least try to parlay or otherwise investigate, which does give up a strategic advantage if some members of the tribe are irredeemably hostile.</p><p></p><p>"Face-charging" an enemy encampment would be way too dynamic and decisive for some groups, several of which I've witnessed have ten-minute-plus discussions as to how to open a door.</p><p></p><p> I'd want the "You're dead" to at least be preceded by a well-signposted mistake. Losing a cherished character on a single roll of a 13 where you needed a 15 with no indication that there was a risk and no way you or the rest of the party could mitigate it leaves a bad taste in the mouth.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9457288, member: 6802951"] . . . in order to loot them. (Previous editions based game rewards at least partially on gold gained from loot, and sometimes the gaining of said gold was the primary driving force of party actions.) Generally more recent adventures will have a reason that the party might come into conflict with said tribe other than "They have stuff and we want it." One of the tribe might have stolen something (or at least been accused of that), the tribe might have moved into an area that the party's patron wants them off etc. Yeah. The concept of murdering an entire tribe of people while they sleep in order to take their stuff has lost its lustre somewhat since Gygax's time. I've seen other posters make similar claims here about parties nowadays just face-charging stuff, or the equivalent (along with other complaints about the "youth of today".) I've yet to actually experience it myself however. Most of the groups I'm aware of would generally at least try to parlay or otherwise investigate, which does give up a strategic advantage if some members of the tribe are irredeemably hostile. "Face-charging" an enemy encampment would be way too dynamic and decisive for some groups, several of which I've witnessed have ten-minute-plus discussions as to how to open a door. I'd want the "You're dead" to at least be preceded by a well-signposted mistake. Losing a cherished character on a single roll of a 13 where you needed a 15 with no indication that there was a risk and no way you or the rest of the party could mitigate it leaves a bad taste in the mouth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
Top