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<blockquote data-quote="Ferret" data-source="post: 142493" data-attributes="member: 4052"><p>Have no name, but I'm calling them they for now.</p><p>Medium-sized Humanoid </p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: 0</p><p>Speed: 40 ft.</p><p>AC: 13 (+3 Hide armour)</p><p>Attacks: Tellra</p><p>Damage: Tellra</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: They're traits</p><p>Special Qualities: They're traits</p><p>Saves: Fort +3, Ref +2, Will +1</p><p>Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10</p><p>Skills: Hide +5, Move Silently +3 intimidate +6</p><p>Feats: Weapon</p><p>Climate/Terrain: Any hill or plain</p><p>Organization:??</p><p>Challenge Rating: ½</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>They have a strong teamwork, and firm sense of ethics. This is where the phrase “They Graveyard” Referring to a place where Many members of a team have died together instead of fleeing and living to fight another day.</p><p></p><p>At first glance, they seem to be strongly built, this is because of stance and technique, and this is very useful when attacking large groups of monsters, that one-by-one are not that powerful. They fight best with a Tellra, an alternative axe, with a sharp pointed “Beard”, and is often nick named “Dwarf face“. While they may seem primitive, they are not unintelligent, uncharismatic or impulsive, strangle though they are not especially strong or robust.</p><p></p><p>They are skin is thick and calloused although not enough to warrant bonuses in combat, it also has a very deep green look to it. After maturing, they adorn their bodies with red tattoos, these tattoos have no magical effect, and are in all respect mundane.</p><p>Combat</p><p>If provoked, they will flank and chase the enemy into a wall of spears/Tellra, if they do not follow/won't be chased they will surround and attack</p><p>Their Traits (Ex): They benefit from a number of racial traits.</p><ul> <li data-xf-list-type="ul">+4 racial bonus to intimidate.</li> <li data-xf-list-type="ul">+2 morale bonus to saving throws against fear. </li> <li data-xf-list-type="ul">May gain Scent as a feat</li> <li data-xf-list-type="ul"> Intimidate is always a class skill</li> </ul></blockquote><p></p>
[QUOTE="Ferret, post: 142493, member: 4052"] Have no name, but I'm calling them they for now. Medium-sized Humanoid Hit Dice: 1d8 (4 hp) Initiative: 0 Speed: 40 ft. AC: 13 (+3 Hide armour) Attacks: Tellra Damage: Tellra Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: They're traits Special Qualities: They're traits Saves: Fort +3, Ref +2, Will +1 Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 Skills: Hide +5, Move Silently +3 intimidate +6 Feats: Weapon Climate/Terrain: Any hill or plain Organization:?? Challenge Rating: ½ Treasure: Standard Alignment: Usually neutral Advancement: By character class They have a strong teamwork, and firm sense of ethics. This is where the phrase “They Graveyard” Referring to a place where Many members of a team have died together instead of fleeing and living to fight another day. At first glance, they seem to be strongly built, this is because of stance and technique, and this is very useful when attacking large groups of monsters, that one-by-one are not that powerful. They fight best with a Tellra, an alternative axe, with a sharp pointed “Beard”, and is often nick named “Dwarf face“. While they may seem primitive, they are not unintelligent, uncharismatic or impulsive, strangle though they are not especially strong or robust. They are skin is thick and calloused although not enough to warrant bonuses in combat, it also has a very deep green look to it. After maturing, they adorn their bodies with red tattoos, these tattoos have no magical effect, and are in all respect mundane. Combat If provoked, they will flank and chase the enemy into a wall of spears/Tellra, if they do not follow/won't be chased they will surround and attack Their Traits (Ex): They benefit from a number of racial traits. [list][*]+4 racial bonus to intimidate. [*]+2 morale bonus to saving throws against fear. [*]May gain Scent as a feat [*] Intimidate is always a class skill [/list] [/QUOTE]
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