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<blockquote data-quote="Camelot" data-source="post: 5337616" data-attributes="member: 82617"><p>This is a cool idea, but a little overpowered. The <em>harrowing swarm </em>and <em>defending swarm</em> powers are too constant, and <em>sting barrage</em> might be a bit too much damage for a minor action racial encounter power. My suggestion for racial traits would be:</p><p> </p><p><strong>Chitinous Skin:</strong> You have resistance to acid damage and poison damage equal to 5 + one-half your level.</p><p><strong>Harrowing Swarm:</strong> You gain a +1 racial bonus to all defenses against attacks made by bloodied foes.</p><p><strong>Sting Barrage:</strong> You gain the <em>sting barrage </em>power.</p><p> </p><p><span style="color: red"><strong>Sting Barrage</strong> - Vespen Racial Power</span></p><p><strong><span style="color: white">Encounter * Acid, Poison</span></strong></p><p><strong>Minor Action - Close</strong> burst 10</p><p><strong>Target:</strong> One creature in burst</p><p><strong>Attack:</strong> Constitution, Wisdom, or Charisma + 3 (6 at 11th level and 9 at 21st level) vs. AC</p><p><strong>Hit:</strong> 1d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage.</p><p><em>- Level 11:</em> 2d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage.</p><p><em>- Level 21:</em> 3d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage.</p><p> </p><p>As for the feats, they are all a bit powerful. Try toning them each down a bit; for example, Wicked Swarm could add the 2/5/7 ongoing damage on to your <em>sting barrage</em> power.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5337616, member: 82617"] This is a cool idea, but a little overpowered. The [I]harrowing swarm [/I]and [I]defending swarm[/I] powers are too constant, and [I]sting barrage[/I] might be a bit too much damage for a minor action racial encounter power. My suggestion for racial traits would be: [B]Chitinous Skin:[/B] You have resistance to acid damage and poison damage equal to 5 + one-half your level. [B]Harrowing Swarm:[/B] You gain a +1 racial bonus to all defenses against attacks made by bloodied foes. [B]Sting Barrage:[/B] You gain the [I]sting barrage [/I]power. [COLOR=red][B]Sting Barrage[/B] - Vespen Racial Power[/COLOR] [B][COLOR=white]Encounter * Acid, Poison[/COLOR][/B] [B]Minor Action - Close[/B] burst 10 [B]Target:[/B] One creature in burst [B]Attack:[/B] Constitution, Wisdom, or Charisma + 3 (6 at 11th level and 9 at 21st level) vs. AC [B]Hit:[/B] 1d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage. [I]- Level 11:[/I] 2d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage. [I]- Level 21:[/I] 3d8 + Constitution, Wisdom, or Charisma modifier acid and poison damage. As for the feats, they are all a bit powerful. Try toning them each down a bit; for example, Wicked Swarm could add the 2/5/7 ongoing damage on to your [I]sting barrage[/I] power. [/QUOTE]
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