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General Tabletop Discussion
*Dungeons & Dragons
They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
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<blockquote data-quote="Mental Duck" data-source="post: 2352132" data-attributes="member: 33506"><p><strong>keep up the good work!</strong></p><p></p><p>first of all, I want to say that this is awesome and thay you (Krishnath) and everyone who has helped with this has done a great job so far (and saved me a lot of work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p> </p><p>I was plannig to use slivers in my campaign even before I got to these forums, and started to browse the dnd forums for some ideas... and then i encountered this (well, actually the former two topics about slivers through a link) topic and stood amazed!</p><p> </p><p>but (there's always a "but"), I wouldn't be myself if I didn't give comments on everything, so here are my comments, ideas, help, 2 cp, or whatever you want to call it...</p><p> </p><p>* Wizards with access to the polymoprh spell can easily polymorph into slivers and therefore gain all the shared abilities from slivers around them. While this isn't really all that powerful (one polymorphed sliver vs 20 normal slivers is still going to bite the dust), it just doesn't feel quite right. I believe you said in this or another topic that the shared abilities are the result from pheromones (or something like that) so it sound logical to me that slivers will only want to grant their special abilities to other slivers that are accepted in their hive. You can (for example) gin slivers an additional trait, the Archetypal Shape (the very same as the Sharn in the Monster Compendium: Monsters of Faerun, oh I love those Sharns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) which would forbid other creatures to take on the form of slivers...</p><p> </p><p>* You may want to include a creation process for metallic slivers (they are constructs after all) or you may want to say that this process is known only to slivers. If you choose to include a creation process, you may want to say that metallic slivers aren't able to hibernate and therefore can't evolve into more powerful slivers. Otherwise, every little wizard who knows the process of creating metallic slivers will have the ability to create his/her own personal sliver hive (a thought I find rather amusing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p> </p><p>* Just a detail; one of the sliver traits is a +4 bonus on grapple checks, I think that this bonus comes from the sliver 'tails'. Muscle slivers however, don't have tails, but legs, as your description says. so I'd say muscle slivers don't gain the +4 bonus on grapple checks or, because I don't find the artwork of the muscle sliver very clear about this fact, you can just say muscle slivers to have tails....</p><p> </p><p>* just some nitpicking: you may want to add that the stat increases of muscle, quick and mnemonic slivers also increase the skills based on those stats, as I said, just some nitpicking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p> </p><p>* This next one is rather important, hunter slivers, as cool how their two heads may be, grant the scent ability to their fellow slivers. This is rather oblivious (or how do you say that) since one of the slivers racial traits is scent. To solve this, you can let all the slivers around the hunter sliver gain double scent range (I believe there is a feat in the Savage Species called Improved Scent that does exactly this, not sure though, don't have that book on me here). Or you can just scratch scent as a sliver trait (which I think is best).</p><p> </p><p>* Another detail, this time about mistform slivers. You say that they need to meet the creatures to gain the ability to change into those creatures, what do you exactly mean by "meet", do they need to interact, speak or even fight with the creature, or do they just need to see the creature??? And the other slivers that gain this ability, do they have to meet the creatures themselves in order to change into the creatures, or do they gain the ability to change only into the creature that the mistform sliver granting the ability is able to change into. And the fact that slivers always communicate with each other, doesn't this mean that once one sliver has met a creature, then all slivers have met this creature? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>* as someone else noted earlier in this (or one of the other) topics, muscle slivers have a better shared ability than barbed slivers, while the muscle sliver is just a worker and the barbed sliver is specialist. Okay, the barbed sliver has more HD, but still.... I'd say, increase the damage bonus to +2, it's also more in the same line (qua power level) with the other spelcialist slivers granted abilities. A few mnemonic slivers working together for example will too gain incredible high DC's on their psi-like abilites, so that one additional damage, isn't really that more powerful.</p><p> </p><p>* now some notes about the mindwhip and mnemonic slivers, ... First, the psi-like abilities of the monsters in the Expanded Psionics Handbook (oh I do love that book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) are all augmented based on the manifester level, so I think you should do this too with the slivers. It would give something like this:</p><p>Mindwhip Sliver: Concussion Blast (2d6 damage OR 2 targets, your choice), Empty Mind (+4 bonus), Mental Barrier (2 rounds), Mind Thrust (6d10, DC 15), Recall Agony (5d6, DC 15). (The other psi-like abilities aren't augmentable.)</p><p>Mnemonic Sliver: Psionic Daze (8 HD, DC 13). (The other psi-like abilities aren't augmentable.)</p><p>This does increase the CR of the mindwhip sliver as a 6d10 mind thrust (at will) can kill almost every 3rd lvl character in one blow. Second, if other slivers gain access to the shared abilities of these two sliver, will it be at the manifester level of the mindwhip or mnemonic sliver or at a manifester level equal to their own HD??? And third, but that's probably just me, I find it odd that the primary ability score for these two slivers (Charisma) is not the highest of their mental stats. Okay they are supposed to be intelligent, but still... but then again, it's probably just me.</p><p> </p><p>* Who the hell is Lanariel Shadowwing??? Is he/she someone from the books or someone from your own creation?</p><p> </p><p>* and last; I find it rather amusing that you often say (type) "otherVise", sounds like a german that speaks english with a heavy accent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>Well, okay, rather a long post for my first post on these boards, but who cares...</p><p> </p><p>I hope these comments are constructive to your work and keep those slivers coming</p><p> </p><p>I'll probably post other comments and stuff when future slivers are being post, but they are al meant for the greater good of slivers (if you can't work against them, you better work with them!)</p><p> </p><p>a fellow magic and dnd player</p><p>Mental...</p></blockquote><p></p>
[QUOTE="Mental Duck, post: 2352132, member: 33506"] [b]keep up the good work![/b] first of all, I want to say that this is awesome and thay you (Krishnath) and everyone who has helped with this has done a great job so far (and saved me a lot of work :D ) I was plannig to use slivers in my campaign even before I got to these forums, and started to browse the dnd forums for some ideas... and then i encountered this (well, actually the former two topics about slivers through a link) topic and stood amazed! but (there's always a "but"), I wouldn't be myself if I didn't give comments on everything, so here are my comments, ideas, help, 2 cp, or whatever you want to call it... * Wizards with access to the polymoprh spell can easily polymorph into slivers and therefore gain all the shared abilities from slivers around them. While this isn't really all that powerful (one polymorphed sliver vs 20 normal slivers is still going to bite the dust), it just doesn't feel quite right. I believe you said in this or another topic that the shared abilities are the result from pheromones (or something like that) so it sound logical to me that slivers will only want to grant their special abilities to other slivers that are accepted in their hive. You can (for example) gin slivers an additional trait, the Archetypal Shape (the very same as the Sharn in the Monster Compendium: Monsters of Faerun, oh I love those Sharns :D ) which would forbid other creatures to take on the form of slivers... * You may want to include a creation process for metallic slivers (they are constructs after all) or you may want to say that this process is known only to slivers. If you choose to include a creation process, you may want to say that metallic slivers aren't able to hibernate and therefore can't evolve into more powerful slivers. Otherwise, every little wizard who knows the process of creating metallic slivers will have the ability to create his/her own personal sliver hive (a thought I find rather amusing :D ). * Just a detail; one of the sliver traits is a +4 bonus on grapple checks, I think that this bonus comes from the sliver 'tails'. Muscle slivers however, don't have tails, but legs, as your description says. so I'd say muscle slivers don't gain the +4 bonus on grapple checks or, because I don't find the artwork of the muscle sliver very clear about this fact, you can just say muscle slivers to have tails.... * just some nitpicking: you may want to add that the stat increases of muscle, quick and mnemonic slivers also increase the skills based on those stats, as I said, just some nitpicking :D . * This next one is rather important, hunter slivers, as cool how their two heads may be, grant the scent ability to their fellow slivers. This is rather oblivious (or how do you say that) since one of the slivers racial traits is scent. To solve this, you can let all the slivers around the hunter sliver gain double scent range (I believe there is a feat in the Savage Species called Improved Scent that does exactly this, not sure though, don't have that book on me here). Or you can just scratch scent as a sliver trait (which I think is best). * Another detail, this time about mistform slivers. You say that they need to meet the creatures to gain the ability to change into those creatures, what do you exactly mean by "meet", do they need to interact, speak or even fight with the creature, or do they just need to see the creature??? And the other slivers that gain this ability, do they have to meet the creatures themselves in order to change into the creatures, or do they gain the ability to change only into the creature that the mistform sliver granting the ability is able to change into. And the fact that slivers always communicate with each other, doesn't this mean that once one sliver has met a creature, then all slivers have met this creature? :D * as someone else noted earlier in this (or one of the other) topics, muscle slivers have a better shared ability than barbed slivers, while the muscle sliver is just a worker and the barbed sliver is specialist. Okay, the barbed sliver has more HD, but still.... I'd say, increase the damage bonus to +2, it's also more in the same line (qua power level) with the other spelcialist slivers granted abilities. A few mnemonic slivers working together for example will too gain incredible high DC's on their psi-like abilites, so that one additional damage, isn't really that more powerful. * now some notes about the mindwhip and mnemonic slivers, ... First, the psi-like abilities of the monsters in the Expanded Psionics Handbook (oh I do love that book :D ) are all augmented based on the manifester level, so I think you should do this too with the slivers. It would give something like this: Mindwhip Sliver: Concussion Blast (2d6 damage OR 2 targets, your choice), Empty Mind (+4 bonus), Mental Barrier (2 rounds), Mind Thrust (6d10, DC 15), Recall Agony (5d6, DC 15). (The other psi-like abilities aren't augmentable.) Mnemonic Sliver: Psionic Daze (8 HD, DC 13). (The other psi-like abilities aren't augmentable.) This does increase the CR of the mindwhip sliver as a 6d10 mind thrust (at will) can kill almost every 3rd lvl character in one blow. Second, if other slivers gain access to the shared abilities of these two sliver, will it be at the manifester level of the mindwhip or mnemonic sliver or at a manifester level equal to their own HD??? And third, but that's probably just me, I find it odd that the primary ability score for these two slivers (Charisma) is not the highest of their mental stats. Okay they are supposed to be intelligent, but still... but then again, it's probably just me. * Who the hell is Lanariel Shadowwing??? Is he/she someone from the books or someone from your own creation? * and last; I find it rather amusing that you often say (type) "otherVise", sounds like a german that speaks english with a heavy accent. :D :D Well, okay, rather a long post for my first post on these boards, but who cares... I hope these comments are constructive to your work and keep those slivers coming I'll probably post other comments and stuff when future slivers are being post, but they are al meant for the greater good of slivers (if you can't work against them, you better work with them!) a fellow magic and dnd player Mental... [/QUOTE]
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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
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