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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
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<blockquote data-quote="Krishnath" data-source="post: 2373718" data-attributes="member: 56"><p><strong>Medic!!!</strong></p><p></p><p><span style="color: aqua">And now, the victual sliver.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Sliver, Victual</u> </strong></span></p><p><span style="color: aqua"><strong>Medium Aberration (Extraplanar, Sliver) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 6d8+12 (39 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +2</span></p><p><span style="color: aqua"><strong>Speed:</strong> 30’, climb 30’,</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +4/+10 (+4 grapple bonus)</span></p><p><span style="color: aqua"><strong>Attack:</strong> Claw +6 melee (1d6+3)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 5’/5’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Death Throes, Spell-like Abilities,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Shared Ability,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +4, Ref +4, Will +7,</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Alertness, Agile, Combat Reflexes,</span></p><p><span style="color: aqua"><strong>Environment:</strong> Any</span></p><p><span style="color: aqua"><strong>Organization:</strong> Swarm (20-80) or Hive (several thousand slivers of various types and one queen)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Victual slivers are bred to be the healers of the sliver hive.</span></p><p><span style="color: aqua">The skin of the victual sliver is a transparent silvery hue, allowing creatures that watch the sliver to see its intestines and skeleton. This can be quite unsettling to someone who has never seen a victual sliver before. </span></p><p><span style="color: aqua">Victual slivers are most often encountered in the sliver queen’s chamber, helping the newborn proto-slivers to feed.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong> </span></p><p><span style="color: aqua">Victual Slivers usually hang back, letting their shared abilities power up their kin. If pressed the sliver will defend itself to the best of its ability.</span></p><p><span style="color: aqua">Spell-like abilities: At will – <em>bless</em>, <em>cure light wounds</em> (DC 11), <em>deathwatch</em>, <em>delay poison</em>, and <em>remove disease</em>. These are as the spells cast by a 6th level cleric. The saves are Cha based.</span></p><p><span style="color: aqua"><strong>Death Throes (Ex):</strong> When killed a victual sliver lets loose a burst of stored up positive energy creating an effect like that of a <em>Mass cure light wounds</em>, except that it affects all creatures within a 60’ radius-burst centered on the victual sliver, allows no save, and heals 1d8+25 hp.</span></p><p><span style="color: aqua"><strong>Shared Ability (Ex):</strong> All slivers within 60’ of the victual sliver gain its death throes ability.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments? Critique? Questions? Snackrifices?</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 2373718, member: 56"] [b]Medic!!![/b] [color=aqua]And now, the victual sliver. - [B][U]Sliver, Victual[/U] Medium Aberration (Extraplanar, Sliver) Hit Dice:[/B] 6d8+12 (39 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30’, climb 30’, [B]Armor Class:[/B] 18 (+2 Dex, +6 natural), touch 12, flat-footed 16, [B]Base Attack/Grapple:[/B] +4/+10 (+4 grapple bonus) [B]Attack:[/B] Claw +6 melee (1d6+3) [B]Full Attack:[/B] Claw +6 melee (1d6+3) and bite +1 melee (1d4+1) [B]Space/Reach:[/B] 5’/5’ [B]Special Attacks:[/B] Death Throes, Spell-like Abilities, [B]Special Qualities:[/B] Shared Ability, [B]Saves:[/B] Fort +4, Ref +4, Will +7, [B]Abilities:[/B] Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10, [B]Skills:[/B] Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3, [B]Feats:[/B] Alertness, Agile, Combat Reflexes, [B]Environment:[/B] Any [B]Organization:[/B] Swarm (20-80) or Hive (several thousand slivers of various types and one queen) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always Neutral [B]Advancement:[/B] - Victual slivers are bred to be the healers of the sliver hive. The skin of the victual sliver is a transparent silvery hue, allowing creatures that watch the sliver to see its intestines and skeleton. This can be quite unsettling to someone who has never seen a victual sliver before. Victual slivers are most often encountered in the sliver queen’s chamber, helping the newborn proto-slivers to feed. [B]Combat: [/B] Victual Slivers usually hang back, letting their shared abilities power up their kin. If pressed the sliver will defend itself to the best of its ability. Spell-like abilities: At will – [I]bless[/I], [I]cure light wounds[/I] (DC 11), [I]deathwatch[/I], [I]delay poison[/I], and [I]remove disease[/I]. These are as the spells cast by a 6th level cleric. The saves are Cha based. [B]Death Throes (Ex):[/B] When killed a victual sliver lets loose a burst of stored up positive energy creating an effect like that of a [I]Mass cure light wounds[/I], except that it affects all creatures within a 60’ radius-burst centered on the victual sliver, allows no save, and heals 1d8+25 hp. [B]Shared Ability (Ex):[/B] All slivers within 60’ of the victual sliver gain its death throes ability. - Comments? Critique? Questions? Snackrifices?[/color] [/QUOTE]
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