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*Dungeons & Dragons
They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
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<blockquote data-quote="Krishnath" data-source="post: 2432478" data-attributes="member: 56"><p><span style="color: aqua">And now the Ward Sliver. I will be starting with the nobles next week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Sliver, Ward </u> </strong></span></p><p><span style="color: aqua"><strong>Medium Aberration (Extraplanar, Sliver) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 6d8+12 (39 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +2</span></p><p><span style="color: aqua"><strong>Speed:</strong> 30’, Climb 30’,</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +4/+10 (+4 grapple bonus)</span></p><p><span style="color: aqua"><strong>Attack:</strong> Claw +6 melee (1d6+3)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 5’/5’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> -</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Shared Ability, Ward,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +4, Ref +4, Will +7,</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Alertness, Agile, Combat Reflexes,</span></p><p><span style="color: aqua"><strong>Environment:</strong> Any</span></p><p><span style="color: aqua"><strong>Organization:</strong> Swarm (20-80) or Hive (several thousand slivers of various types and one queen)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><em>‘After some months of experimenting I was finally able to create a sliver that is able to protect itself from everything from demons, to modrons, to slaadi, to celestials with little trouble. My patron will be most pleased.’ – Lanariel Shadowwing, Research Notes. </em> </span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Ward slivers the type of sliver most likely to be encountered with the sliver queen, much thanks to their defensive capabilities.</span></p><p><span style="color: aqua">The ward sliver is usually uniform silver gray over its entire body, although the back of the creature is usually somewhat darker, sometimes almost black. The ward sliver reaches a length of over 7’.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat:</strong> </span></p><p><span style="color: aqua">Ward slivers usually hang back, using their ward ability to protect themselves and bolster nearby slivers, but they will not hesitate to enter battle if the life of their queen is in danger.</span></p><p><span style="color: aqua"><strong>Ward (Sp):</strong> The ward sliver is constantly surrounded by a magic circle against chaos, good, evil, or law. It can change what the Magic Circle protects against as a free action, and if the effect is dispelled, it may resume it as a move-equivalent action. The ward effect has a 30’ radius from the ward sliver. If two ward slivers are within 30’ of each other, the effects overlap, but do not stack, unless they protect against two different alignments.</span></p><p><span style="color: aqua">The effect is as the Magic Circle spell cast by an 8th level cleric.</span></p><p><span style="color: aqua"><strong>Shared Ability (Ex):</strong> All slivers within 60’ of the ward sliver gains access to the ward ability of the ward sliver, save that the affected slivers cannot choose what alignment they protect against, but must protect against the same alignment as the ward sliver, if the ward sliver changes what alignment it protects against, all slivers within 60’ of it, change with it.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua">Comments? Critique? Questions? Snackrifices?</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 2432478, member: 56"] [color=aqua]And now the Ward Sliver. I will be starting with the nobles next week. :D - [B][U]Sliver, Ward [/U] Medium Aberration (Extraplanar, Sliver) Hit Dice:[/B] 6d8+12 (39 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30’, Climb 30’, [B]Armor Class:[/B] 18 (+2 Dex, +6 natural), touch 12, flat-footed 16, [B]Base Attack/Grapple:[/B] +4/+10 (+4 grapple bonus) [B]Attack:[/B] Claw +6 melee (1d6+3) [B]Full Attack:[/B] Claw +6 melee (1d6+3) and bite +1 melee (1d4+1) [B]Space/Reach:[/B] 5’/5’ [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Shared Ability, Ward, [B]Saves:[/B] Fort +4, Ref +4, Will +7, [B]Abilities:[/B] Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10, [B]Skills:[/B] Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3, [B]Feats:[/B] Alertness, Agile, Combat Reflexes, [B]Environment:[/B] Any [B]Organization:[/B] Swarm (20-80) or Hive (several thousand slivers of various types and one queen) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always Neutral [B]Advancement:[/B] - [I]‘After some months of experimenting I was finally able to create a sliver that is able to protect itself from everything from demons, to modrons, to slaadi, to celestials with little trouble. My patron will be most pleased.’ – Lanariel Shadowwing, Research Notes. [/I] Ward slivers the type of sliver most likely to be encountered with the sliver queen, much thanks to their defensive capabilities. The ward sliver is usually uniform silver gray over its entire body, although the back of the creature is usually somewhat darker, sometimes almost black. The ward sliver reaches a length of over 7’. [B]Combat:[/B] Ward slivers usually hang back, using their ward ability to protect themselves and bolster nearby slivers, but they will not hesitate to enter battle if the life of their queen is in danger. [B]Ward (Sp):[/B] The ward sliver is constantly surrounded by a magic circle against chaos, good, evil, or law. It can change what the Magic Circle protects against as a free action, and if the effect is dispelled, it may resume it as a move-equivalent action. The ward effect has a 30’ radius from the ward sliver. If two ward slivers are within 30’ of each other, the effects overlap, but do not stack, unless they protect against two different alignments. The effect is as the Magic Circle spell cast by an 8th level cleric. [B]Shared Ability (Ex):[/B] All slivers within 60’ of the ward sliver gains access to the ward ability of the ward sliver, save that the affected slivers cannot choose what alignment they protect against, but must protect against the same alignment as the ward sliver, if the ward sliver changes what alignment it protects against, all slivers within 60’ of it, change with it. - Comments? Critique? Questions? Snackrifices?[/color] [/QUOTE]
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