Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krishnath" data-source="post: 2498738" data-attributes="member: 56"><p><span style="color: aqua">Here comes the queen! Bow down mere mortals and worship your new goddess!. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Sliver Queen </u> </strong></span></p><p><span style="color: aqua"><strong>Gargantuan Aberration (Extraplanar, Psionic, Sliver) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 36d8+360 (522 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +9</span></p><p><span style="color: aqua"><strong>Speed:</strong> 60’ (12 squares); Climb 60’</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 33 (-4 size, +1 Dex, +36 natural)</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +24/+51</span></p><p><span style="color: aqua"><strong>Attack:</strong> Claw +36 melee (3d6+15)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> 2 claws +36 melee (3d6+15) and bite +31 melee (2d6+7) and 2 tail stings +31 melee (1d8+7 plus poison)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 20’/15’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Frightful presence, poison, psionic abilities, spell-like abilities,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Damage reduction 15/epic, resistance to acid 15, cold 15, electricity 15, and fire 15, spawn sliver, spell resistance 37, telepathy,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +24, Ref +15, Will +30</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 41, Dex 13, Con 31, Int 20, Wis 26, Cha 22,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Balance +21, Climb +21, Concentration +21, Escape Artist +21, Jump +21, Knowledge: Arcana +21, Knowledge: The Planes +21, Knowledge: Psionics +21, Listen +23, Move Silently +21, Spot +23, Swim +21, Tumble +21,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Ability Focus (Posion), Alertness, Agile, Cleave, Combat Reflexes, Epic Prowess, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack (-24/+24), Superior Initiative,</span></p><p><span style="color: aqua"><strong>Environment:</strong> Any</span></p><p><span style="color: aqua"><strong>Organization:</strong> Hive (several thousand slivers of various types and one queen)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 22</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Quadruple standard</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Always Neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><em>‘Her children are ever part of her.’ </em> </span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">The sliver queen is the inevitable center of every sliver hive, from where she rules her multi-facetted progeny.</span></p><p><span style="color: aqua">A sliver queen is an immense creature, easily dwarfing most giants and dragons in size. Her skin is the color of molten gold on her side and back, while it is a deep rose color on her underside. Unlike most of her spawn, the sliver queen has two scythe like claws, each at the end of a powerful arm. Her back is covered in powerful and sharp spikes, and her tentacles each end in a powerful stinger filled with a deadly venom. The sliver queen has an immensely well-developed cranium and brain, giving here immense intelligence, wisdom, and powerful psionic and spell-like abilities.</span></p><p><span style="color: aqua">The floor of her lair is covered in a thick layer of sand, which is filled with the treasures her progeny brings her. Ranging from worthless pieces of colored rock, to ancient spell-books worth a fortune. The sand protects the treasures from the passages of time. The walls of the sliver queens lair, as well as the sliver queen herself is adorned with multicolored slivers of all types, lending her their abilities, and making her a nightmare to fight. </span></p><p><span style="color: aqua">No sliver hive has ever had more than one queen.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat:</strong> </span></p><p><span style="color: aqua">In combat the sliver queen lashes out with heir spell-like and psionic abilities. Attempting to strike her foes dead as fast as possible, if pressed into melee, she will use her powerful natural weapons to rip her opponents to shreds. She will not fight a loosing battle however, and will flee using her superior speed and her planeshift ability to leave the battlefield.</span></p><p><span style="color: aqua">The sliver queen’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.</span></p><p><span style="color: aqua"><strong>Frightful Presence (Ex):</strong> A sliver queen can unsettle foes by her mere presence; the ability takes effect automatically whenever she attacks or charges, and affects all non-slivers within a 360’ radius of the sliver queen with less HD than her. A potentially affected creature that makes a will save (DC 34) remains immune to her frightful presence for one day. On a failure, an affected creature becomes panicked for 4d6 rounds if it has 4 or fewer HD, while creatures with 5 or more HD become shaken for 4d6 rounds.</span></p><p><span style="color: aqua"><strong>Poison (Ex):</strong> Tail sting, fortitude negates, DC 40, primary damage 2d6 Int, 2d6 Wis, 2d6 Cha, secondary damage: death.</span></p><p><span style="color: aqua"><strong>Psionic Abilities (Ps):</strong> At will – <em>conceal though</em>ts, <em>detect hostile intent</em>, <em>detect psionics</em>, <em>dispel psionics</em>* (+20 on check), <em>empathy</em>* (115’ radius, 20 hours), <em>ego whip</em>* (5d4 Cha damage, DC 26), <em>empty mind</em>* (+11 to will saves), <em>id insinuation</em>* (DC 26, 9 targets), <em>mental barrier</em>* (+7 deflection bonus to AC, 4 rounds), <em>mind thrust</em>* (20d10, DC 26), <em>psionic blast</em>* (DC 19, 8 rounds); 3/day – <em>anchored navigation</em>* (20 hours, extends across all planar boundaries), <em>aura sight</em>* (90’), <em>mind probe</em> (DC 21), <em>intellect fortress</em>* (14 rounds), <em>shatter mind blank</em> (DC 21), <em>suspend life</em>; 1/day – <em>divert teleport</em> (DC 23), <em>true metabolism</em>; These are as manifested by a 20th level psion. The save DC’s are Cha based.</span></p><p><span style="color: aqua">* This is an augmented power.</span></p><p><span style="color: aqua"><strong>Spell-like abilities:</strong> At will – <em>comprehend languages</em>, <em>darkness</em> (200 minutes), <em>detect magic</em>, <em>detect thoughts</em>, <em>dispel magic</em>, <em>haste</em>, <em>identify</em>, <em>protection from arrows</em>, <em>slow</em> (DC 19), <em>water breathing</em>; 3/day – <em>death ward</em>, <em>dimension door</em>, <em>discern lies</em> (20 rounds, DC 20), <em>freedom of movement</em>, <em>greater dispel magic</em>, <em>greater heroism</em>, <em>passwall</em>, <em>planeshift</em>, <em>true seeing</em> (20 minutes); 1/day – <em>earthquake</em> (100’ radius, DC 24), <em>foresight</em>, <em>greater teleport</em>, <em>mind blank</em>, <em>spell turning</em>; </span></p><p><span style="color: aqua">These are as the spells cast by a 20th level sorcerer. The save DC’s are Charisma-based.</span></p><p><span style="color: aqua"><strong>Telepathy (Su):</strong> A sliver queen can communicate mentally with any sliver from her hive at any distance as long as they are both on the same plane. A sliver queen can also communicate mentally with any creature within 1000’ that has a language and that she is aware of. That creature must however, make a DC 10 intelligence check to understand the sliver queen’s intentions. (Slivers do not need to make this check)</span></p><p><span style="color: aqua"><strong>Spawn Sliver (Ex):</strong> Once per round as a free action, the sliver queen can birth forth a proto sliver. The newborn sliver has all the statistics of a proto sliver, and immediately gains the benefits of all the shared abilities of the slivers within 60’ of itself.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments? Critique? Questions? Snackrifices?</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 2498738, member: 56"] [color=aqua]Here comes the queen! Bow down mere mortals and worship your new goddess!. ;) - [B][U]Sliver Queen [/U] Gargantuan Aberration (Extraplanar, Psionic, Sliver) Hit Dice:[/B] 36d8+360 (522 hp) [B]Initiative:[/B] +9 [B]Speed:[/B] 60’ (12 squares); Climb 60’ [B]Armor Class:[/B] 33 (-4 size, +1 Dex, +36 natural) [B]Base Attack/Grapple:[/B] +24/+51 [B]Attack:[/B] Claw +36 melee (3d6+15) [B]Full Attack:[/B] 2 claws +36 melee (3d6+15) and bite +31 melee (2d6+7) and 2 tail stings +31 melee (1d8+7 plus poison) [B]Space/Reach:[/B] 20’/15’ [B]Special Attacks:[/B] Frightful presence, poison, psionic abilities, spell-like abilities, [B]Special Qualities:[/B] Damage reduction 15/epic, resistance to acid 15, cold 15, electricity 15, and fire 15, spawn sliver, spell resistance 37, telepathy, [B]Saves:[/B] Fort +24, Ref +15, Will +30 [B]Abilities:[/B] Str 41, Dex 13, Con 31, Int 20, Wis 26, Cha 22, [B]Skills:[/B] Balance +21, Climb +21, Concentration +21, Escape Artist +21, Jump +21, Knowledge: Arcana +21, Knowledge: The Planes +21, Knowledge: Psionics +21, Listen +23, Move Silently +21, Spot +23, Swim +21, Tumble +21, [B]Feats:[/B] Ability Focus (Posion), Alertness, Agile, Cleave, Combat Reflexes, Epic Prowess, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack (-24/+24), Superior Initiative, [B]Environment:[/B] Any [B]Organization:[/B] Hive (several thousand slivers of various types and one queen) [B]Challenge Rating:[/B] 22 [B]Treasure:[/B] Quadruple standard [B]Alignment:[/B] Always Neutral [B]Advancement:[/B] - [I]‘Her children are ever part of her.’ [/I] The sliver queen is the inevitable center of every sliver hive, from where she rules her multi-facetted progeny. A sliver queen is an immense creature, easily dwarfing most giants and dragons in size. Her skin is the color of molten gold on her side and back, while it is a deep rose color on her underside. Unlike most of her spawn, the sliver queen has two scythe like claws, each at the end of a powerful arm. Her back is covered in powerful and sharp spikes, and her tentacles each end in a powerful stinger filled with a deadly venom. The sliver queen has an immensely well-developed cranium and brain, giving here immense intelligence, wisdom, and powerful psionic and spell-like abilities. The floor of her lair is covered in a thick layer of sand, which is filled with the treasures her progeny brings her. Ranging from worthless pieces of colored rock, to ancient spell-books worth a fortune. The sand protects the treasures from the passages of time. The walls of the sliver queens lair, as well as the sliver queen herself is adorned with multicolored slivers of all types, lending her their abilities, and making her a nightmare to fight. No sliver hive has ever had more than one queen. [B]Combat:[/B] In combat the sliver queen lashes out with heir spell-like and psionic abilities. Attempting to strike her foes dead as fast as possible, if pressed into melee, she will use her powerful natural weapons to rip her opponents to shreds. She will not fight a loosing battle however, and will flee using her superior speed and her planeshift ability to leave the battlefield. The sliver queen’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction. [B]Frightful Presence (Ex):[/B] A sliver queen can unsettle foes by her mere presence; the ability takes effect automatically whenever she attacks or charges, and affects all non-slivers within a 360’ radius of the sliver queen with less HD than her. A potentially affected creature that makes a will save (DC 34) remains immune to her frightful presence for one day. On a failure, an affected creature becomes panicked for 4d6 rounds if it has 4 or fewer HD, while creatures with 5 or more HD become shaken for 4d6 rounds. [B]Poison (Ex):[/B] Tail sting, fortitude negates, DC 40, primary damage 2d6 Int, 2d6 Wis, 2d6 Cha, secondary damage: death. [B]Psionic Abilities (Ps):[/B] At will – [I]conceal though[/I]ts, [I]detect hostile intent[/I], [I]detect psionics[/I], [I]dispel psionics[/I]* (+20 on check), [I]empathy[/I]* (115’ radius, 20 hours), [I]ego whip[/I]* (5d4 Cha damage, DC 26), [I]empty mind[/I]* (+11 to will saves), [I]id insinuation[/I]* (DC 26, 9 targets), [I]mental barrier[/I]* (+7 deflection bonus to AC, 4 rounds), [I]mind thrust[/I]* (20d10, DC 26), [I]psionic blast[/I]* (DC 19, 8 rounds); 3/day – [I]anchored navigation[/I]* (20 hours, extends across all planar boundaries), [I]aura sight[/I]* (90’), [I]mind probe[/I] (DC 21), [I]intellect fortress[/I]* (14 rounds), [I]shatter mind blank[/I] (DC 21), [I]suspend life[/I]; 1/day – [I]divert teleport[/I] (DC 23), [I]true metabolism[/I]; These are as manifested by a 20th level psion. The save DC’s are Cha based. * This is an augmented power. [B]Spell-like abilities:[/B] At will – [I]comprehend languages[/I], [I]darkness[/I] (200 minutes), [I]detect magic[/I], [I]detect thoughts[/I], [I]dispel magic[/I], [I]haste[/I], [I]identify[/I], [I]protection from arrows[/I], [I]slow[/I] (DC 19), [I]water breathing[/I]; 3/day – [I]death ward[/I], [I]dimension door[/I], [I]discern lies[/I] (20 rounds, DC 20), [I]freedom of movement[/I], [I]greater dispel magic[/I], [I]greater heroism[/I], [I]passwall[/I], [I]planeshift[/I], [I]true seeing[/I] (20 minutes); 1/day – [I]earthquake[/I] (100’ radius, DC 24), [I]foresight[/I], [I]greater teleport[/I], [I]mind blank[/I], [I]spell turning[/I]; These are as the spells cast by a 20th level sorcerer. The save DC’s are Charisma-based. [B]Telepathy (Su):[/B] A sliver queen can communicate mentally with any sliver from her hive at any distance as long as they are both on the same plane. A sliver queen can also communicate mentally with any creature within 1000’ that has a language and that she is aware of. That creature must however, make a DC 10 intelligence check to understand the sliver queen’s intentions. (Slivers do not need to make this check) [B]Spawn Sliver (Ex):[/B] Once per round as a free action, the sliver queen can birth forth a proto sliver. The newborn sliver has all the statistics of a proto sliver, and immediately gains the benefits of all the shared abilities of the slivers within 60’ of itself. - Comments? Critique? Questions? Snackrifices?[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]
Top