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They're Killing All My Ancient Evil!
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<blockquote data-quote="Lord Pendragon" data-source="post: 1924847" data-attributes="member: 707"><p>Rather than going with the "More Ancient Evil" as other posters have mentioned, I'd suggest you go with the "New Evil." It's more sensible that nobody's heard of it until now (it didn't exist before), and it gets away from the idea that there are dozens of ancient evils lying in wait all over the countryside.</p><p></p><p>So your players killed the Fiend of Blendorag, as well as an ancient evil dragon. Good job!</p><p></p><p>A few months pass. Suddenly, a shadow falls on an island to the east. A permanent darkness in which the sun doesn't shine. Nobody has heard from any of the island's inhabitants in weeks, and all ships that attempt to dock on the island are lost.</p><p></p><p>What's happened?</p><p></p><p>When the PCs investigate, they eventually learn that a dark cult performed a Ritual of Completion, drawing together the scattered essences of the Fiend of Blendorag and the ancient dragon, and fusing them together, giving birth to a new horror of unspeakable power. This...Essence of Abomination...now resides on the island in question, and has surrounded the island with an epic <em>Ward Against Good</em> to protect it and its children (the transformed islanders--the Kaiju template tossed onto various low CR abominations sounds fun,) while it continues to grow and gather power as it prepares to ascend to Godhood.</p><p></p><p>So now your PCs will need to find a way to defeat the <em>Ward Against Good</em> to get to the island. Battle against various Kaiju monsters when they get there, and finally do battle with the Essence of Abomination as the culmination.</p><p></p><p>Bonus points if you toss in the fact that a low level adventuring group tried to stop the dark cult, and failed.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1924847, member: 707"] Rather than going with the "More Ancient Evil" as other posters have mentioned, I'd suggest you go with the "New Evil." It's more sensible that nobody's heard of it until now (it didn't exist before), and it gets away from the idea that there are dozens of ancient evils lying in wait all over the countryside. So your players killed the Fiend of Blendorag, as well as an ancient evil dragon. Good job! A few months pass. Suddenly, a shadow falls on an island to the east. A permanent darkness in which the sun doesn't shine. Nobody has heard from any of the island's inhabitants in weeks, and all ships that attempt to dock on the island are lost. What's happened? When the PCs investigate, they eventually learn that a dark cult performed a Ritual of Completion, drawing together the scattered essences of the Fiend of Blendorag and the ancient dragon, and fusing them together, giving birth to a new horror of unspeakable power. This...Essence of Abomination...now resides on the island in question, and has surrounded the island with an epic [i]Ward Against Good[/i] to protect it and its children (the transformed islanders--the Kaiju template tossed onto various low CR abominations sounds fun,) while it continues to grow and gather power as it prepares to ascend to Godhood. So now your PCs will need to find a way to defeat the [i]Ward Against Good[/i] to get to the island. Battle against various Kaiju monsters when they get there, and finally do battle with the Essence of Abomination as the culmination. Bonus points if you toss in the fact that a low level adventuring group tried to stop the dark cult, and failed. [/QUOTE]
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