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*TTRPGs General
They're Killing All My Ancient Evil!
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 1928426" data-attributes="member: 19042"><p>The other thing is preparation. If your players suddenly decide to kill an ancient evil and you then promptly run the encounter before you've had adequate time to prepare, well, you get out what you put in.</p><p></p><p>I'd suggest using delaying tactics to get you through the session. Minions, traps, illusions, dungeons before the final encounter, etc., can all be used to delay the end battle.</p><p></p><p>That will give you time to prepare it properly and ensure it lives up to what it should be.</p><p></p><p>Remember, your players probably know their characters a heck of a lot better than you know every ancient evil in the game world. Give yourself some time to prepare adequately and show them why and how the evil got to be ancient...</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 1928426, member: 19042"] The other thing is preparation. If your players suddenly decide to kill an ancient evil and you then promptly run the encounter before you've had adequate time to prepare, well, you get out what you put in. I'd suggest using delaying tactics to get you through the session. Minions, traps, illusions, dungeons before the final encounter, etc., can all be used to delay the end battle. That will give you time to prepare it properly and ensure it lives up to what it should be. Remember, your players probably know their characters a heck of a lot better than you know every ancient evil in the game world. Give yourself some time to prepare adequately and show them why and how the evil got to be ancient... [/QUOTE]
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They're Killing All My Ancient Evil!
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