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Thief 3 and D&D.
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<blockquote data-quote="Kemrain" data-source="post: 1571681" data-attributes="member: 12153"><p>Having recently purchased a new videocard to play Thief - Deadly Shadows, I can say it was worth it. As always, getting into a Thief game inspires me to run a Thief-esque DnD game, and I know I can't be the only one. I've given it some thought before, but I always came across some fundimental issues that I couldn't work out on my own.</p><p></p><p>Dungeons and Dragons and Thief don't usually share much in the way of atmosphere. While you can play a dark DnD game, most people I've interacted with assume that DnD means, well, Dungeons and Dragons! The Thief world is a great derivation from this norm, and many things about DnD need to be addressed or changed to fit into the theme better.</p><p></p><p>I've come to the conclusion that, in order to make a thief game work, the system needs to be significantly tweaked. You can't run a game true to the Thief setting and have Clerics, Sorcerers and Elves running about like it's a Forgotten Realms game.</p><p></p><p>What I'm curious about is what, if any, rules modifications the people of ENWorld think could work to make a game more Thiefly. I'm looking for suggestions to help make the rules help support the theme and feeling of the setting, not necessarily the gameplay of the Thief games.</p><p></p><p>- Kemrain the Keeper Novice.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1571681, member: 12153"] Having recently purchased a new videocard to play Thief - Deadly Shadows, I can say it was worth it. As always, getting into a Thief game inspires me to run a Thief-esque DnD game, and I know I can't be the only one. I've given it some thought before, but I always came across some fundimental issues that I couldn't work out on my own. Dungeons and Dragons and Thief don't usually share much in the way of atmosphere. While you can play a dark DnD game, most people I've interacted with assume that DnD means, well, Dungeons and Dragons! The Thief world is a great derivation from this norm, and many things about DnD need to be addressed or changed to fit into the theme better. I've come to the conclusion that, in order to make a thief game work, the system needs to be significantly tweaked. You can't run a game true to the Thief setting and have Clerics, Sorcerers and Elves running about like it's a Forgotten Realms game. What I'm curious about is what, if any, rules modifications the people of ENWorld think could work to make a game more Thiefly. I'm looking for suggestions to help make the rules help support the theme and feeling of the setting, not necessarily the gameplay of the Thief games. - Kemrain the Keeper Novice. [/QUOTE]
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