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General Tabletop Discussion
*Dungeons & Dragons
Thief Abilities – Static Progression or Player Distributed Progression
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<blockquote data-quote="jaz0nj4ckal" data-source="post: 6284761" data-attributes="member: 6688254"><p>I handle my Thieves the same way. In your example: to climb a tree – I do not have my players roll a skill check, only if I believe it requires a task that is beyond normal. However, I might be a little free with my MS/HS skills for Backstab. I usually give them bonuses to these skills when attempting to surprise a monster/target during optimized conditions, but when there is “no chance for a normal person” I will go with their normal skill stats or throw in a “-2” penalties.</p><p> </p><p>To keep things simple – I only allow skills to be incremented in 5% blocks, and convert to 1-20 digits. This enables me to keep suite with the rest of the stats and rolls…so in my games you will never see a player thief with 52% chance to PP.</p><p> </p><p>++laugh++ we (game group) went through a time in the mid-90s when no one had a d10 dice with them - ++laugh++ for some dumb reason we would always leave them in the box of my copy of FASA’s Star Trek….</p></blockquote><p></p>
[QUOTE="jaz0nj4ckal, post: 6284761, member: 6688254"] I handle my Thieves the same way. In your example: to climb a tree – I do not have my players roll a skill check, only if I believe it requires a task that is beyond normal. However, I might be a little free with my MS/HS skills for Backstab. I usually give them bonuses to these skills when attempting to surprise a monster/target during optimized conditions, but when there is “no chance for a normal person” I will go with their normal skill stats or throw in a “-2” penalties. To keep things simple – I only allow skills to be incremented in 5% blocks, and convert to 1-20 digits. This enables me to keep suite with the rest of the stats and rolls…so in my games you will never see a player thief with 52% chance to PP. ++laugh++ we (game group) went through a time in the mid-90s when no one had a d10 dice with them - ++laugh++ for some dumb reason we would always leave them in the box of my copy of FASA’s Star Trek…. [/QUOTE]
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Thief Abilities – Static Progression or Player Distributed Progression
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