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Thief Archetype Fast Hand uses
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<blockquote data-quote="jgsugden" data-source="post: 7988221" data-attributes="member: 2629"><p>Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#SleightofHand" target="_blank">Sleight of Hand</a>) check, use your thieves’ tools to disarm a trap or open a lock, or take the <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#UseanObject" target="_blank">Use an Object</a> action.</p><p></p><p><strong>Sleight of Hand</strong></p><p></p><p>Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.</p><p></p><p><span style="font-size: 18px"><strong>Use an Object</strong></span></p><p></p><p>You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn.</p><p></p><p></p><p></p><p>Sleight of Hand has been used in adventures and other books to:</p><ul> <li data-xf-list-type="ul">Tie knots</li> <li data-xf-list-type="ul">Disarm simple traps that do not require tools (pulling wires for example)</li> <li data-xf-list-type="ul">Lifting/switching objects like Indy does with the idol at the star of Raiders</li> </ul><p>For use an object, I use it for anything that takes more than a half second (and less than 6) for me to do, personally. That is my rule of thumb. Note that with this ability, the rogue might be doing three things within 6 seconds in addition to moving. For example - move 20' across a room, open the door, move inside to the dresser 10' away, open a drawer and pull out a large object. That doesn't sound like much - until you try it yourself. Additionally, this allows you to do things like open a door, throw a dagger, then shut the door.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7988221, member: 2629"] Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity ([URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#SleightofHand']Sleight of Hand[/URL]) check, use your thieves’ tools to disarm a trap or open a lock, or take the [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/combat#UseanObject']Use an Object[/URL] action. [B]Sleight of Hand[/B] Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket. [SIZE=5][B]Use an Object[/B][/SIZE] You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn. Sleight of Hand has been used in adventures and other books to: [LIST] [*]Tie knots [*]Disarm simple traps that do not require tools (pulling wires for example) [*]Lifting/switching objects like Indy does with the idol at the star of Raiders [/LIST] For use an object, I use it for anything that takes more than a half second (and less than 6) for me to do, personally. That is my rule of thumb. Note that with this ability, the rogue might be doing three things within 6 seconds in addition to moving. For example - move 20' across a room, open the door, move inside to the dresser 10' away, open a drawer and pull out a large object. That doesn't sound like much - until you try it yourself. Additionally, this allows you to do things like open a door, throw a dagger, then shut the door. [/QUOTE]
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