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Thief, the Dark Project, the RPG?
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<blockquote data-quote="GlassJaw" data-source="post: 2170699" data-attributes="member: 22103"><p>Do you have a copy of that version? I would much like to take a look. As far as hp's go...eh. Even though you have a life meter in Thief, the whole point is to not get into melee combat. I think a non-hp system would reward and emulate that style of play.</p><p></p><p></p><p></p><p>Alignment?!?! Bah, I say, BAH!</p><p></p><p>I definitely wouldn't use alignment in a campaign like this. The great thing about it is that even though there are distinctive factions, you <em>never</em> know where anyone's true allegiance lies. The Builders seem like a very lawful group but there are certainly members that have their own motivations. Some are good, some are certainly evil and probably not even lawful. It's obviouls that the Builders are a lawful organization and the Pagans are chaotic. But their "alignment" is only defined by the organization. Moral ambiguity is one of the attractions to the Thief world IMO.</p><p></p><p>Even Garrick himself is better without trying to figure out his alignment. He's just....Garrick. 'Nuff said.</p><p></p><p></p><p></p><p>Another reason why I like Grim Tales. For this style of game, I don't want "tons" of classes - I want options. I like you lose some of the mystique of the setting as soon as everyone within it is defined by a class and set of abilities. Grim Tales gives you an infinite number of combinations and you are only limited by your concept. I also don't want the feel of the game to get bogged down with mechanics.</p><p></p><p></p><p></p><p>Again, I probably wouldn't. The organization a character or NPC belongs to should be the sole descriptor of someone's abilities. The members of the various organizations vary greatly within each. Why should each Builder have the same prestige class? Again, as soon as each Builder or Pagan gets reduced to a prestige class, some of the shadows get lifted off the setting. </p><p></p><p>I agree though that the magic system will have to be handled with care. I don't spell burn is necessarily a requirement but has to be extremely rare, limited, and difficult to learn. Most magic is certainly tied to items though. It's very rare that someone uses magic unaided.</p><p></p><p>I'd almost go so far as to eliminate actual spells completely. When magic is used in Thief, it has a much more "earthy" quality to it. They are more like magical "effects" rather than actual spells (although you could certainly translate existing spells to accomplish this).</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2170699, member: 22103"] Do you have a copy of that version? I would much like to take a look. As far as hp's go...eh. Even though you have a life meter in Thief, the whole point is to not get into melee combat. I think a non-hp system would reward and emulate that style of play. Alignment?!?! Bah, I say, BAH! I definitely wouldn't use alignment in a campaign like this. The great thing about it is that even though there are distinctive factions, you [I]never[/I] know where anyone's true allegiance lies. The Builders seem like a very lawful group but there are certainly members that have their own motivations. Some are good, some are certainly evil and probably not even lawful. It's obviouls that the Builders are a lawful organization and the Pagans are chaotic. But their "alignment" is only defined by the organization. Moral ambiguity is one of the attractions to the Thief world IMO. Even Garrick himself is better without trying to figure out his alignment. He's just....Garrick. 'Nuff said. Another reason why I like Grim Tales. For this style of game, I don't want "tons" of classes - I want options. I like you lose some of the mystique of the setting as soon as everyone within it is defined by a class and set of abilities. Grim Tales gives you an infinite number of combinations and you are only limited by your concept. I also don't want the feel of the game to get bogged down with mechanics. Again, I probably wouldn't. The organization a character or NPC belongs to should be the sole descriptor of someone's abilities. The members of the various organizations vary greatly within each. Why should each Builder have the same prestige class? Again, as soon as each Builder or Pagan gets reduced to a prestige class, some of the shadows get lifted off the setting. I agree though that the magic system will have to be handled with care. I don't spell burn is necessarily a requirement but has to be extremely rare, limited, and difficult to learn. Most magic is certainly tied to items though. It's very rare that someone uses magic unaided. I'd almost go so far as to eliminate actual spells completely. When magic is used in Thief, it has a much more "earthy" quality to it. They are more like magical "effects" rather than actual spells (although you could certainly translate existing spells to accomplish this). [/QUOTE]
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