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Thief, the Dark Project, the RPG?
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<blockquote data-quote="Falkus" data-source="post: 2187822" data-attributes="member: 22634"><p>I was thinking of setting in between the Dark Project and the Metal Age, as I saw someone suggest on the TTLG forums. Hammerites are still a force, but are rapidly losing their power, while the mechanists have arisen, but have yet to formally seperate from the Hammers. City Guard has been formed under Truart, and is in the process of supplanting the thieves' guilds as the controller of crime in the city. A time of chaos and disorder. Perfect for a single or small group of independant thieves who want to make it their own way, but end up embroiled in something much bigger.</p><p></p><p>I was thinking of, in the overall campaign plot, exploring more of the magic side of Thief. We saw nature in the Dark Project, and Technology in the Metal Age, so I'd like my campaign to focus more on magic and necromancy as the antagonist, rather than the concepts explored in the games.</p><p></p><p>First couple of adventures, of course, would be stealing for fun and profit. That's going to be one of the nice things about playing Thief as an RPG. The PCs get to explore all the things that Garret did off-screen in the game. IE, bribing servants for maps, scouting out security systems, looking for rich targets, etc.</p><p></p><p></p><p></p><p>Could you send me a copy too? falkus@ removethis cs.ubishops.ca</p></blockquote><p></p>
[QUOTE="Falkus, post: 2187822, member: 22634"] I was thinking of setting in between the Dark Project and the Metal Age, as I saw someone suggest on the TTLG forums. Hammerites are still a force, but are rapidly losing their power, while the mechanists have arisen, but have yet to formally seperate from the Hammers. City Guard has been formed under Truart, and is in the process of supplanting the thieves' guilds as the controller of crime in the city. A time of chaos and disorder. Perfect for a single or small group of independant thieves who want to make it their own way, but end up embroiled in something much bigger. I was thinking of, in the overall campaign plot, exploring more of the magic side of Thief. We saw nature in the Dark Project, and Technology in the Metal Age, so I'd like my campaign to focus more on magic and necromancy as the antagonist, rather than the concepts explored in the games. First couple of adventures, of course, would be stealing for fun and profit. That's going to be one of the nice things about playing Thief as an RPG. The PCs get to explore all the things that Garret did off-screen in the game. IE, bribing servants for maps, scouting out security systems, looking for rich targets, etc. Could you send me a copy too? falkus@ removethis cs.ubishops.ca [/QUOTE]
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