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Thief, the Dark Project, the RPG?
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<blockquote data-quote="Kemrain" data-source="post: 2188974" data-attributes="member: 12153"><p>Not the time period I'd go for, given that I realyl don't like the Mechanists, but it's a good place to start, and has many ripe opportunities. Good thinking.</p><p></p><p>So was I! I loved the Hand Brotherhood in Thief Gold, and the Necromancer's Spire in Life of the Party (with the Book of Ash. [spoiler]The one that summons undead![/spoiler]) I'd like to focus a few plotlines of my game around Necromancy and Elementalism, as well as Keeper Magic. (Glyphs are teh awsome.) Collaborating ideas here could be very useful.</p><p></p><p>A Hand Brotherhood mage named Azaran the Cruel was expelled from the Brotherhood for practicing necromancy. In the Hand Brotherhood's compound, Garrett discovers that Azaran returned and stole a necromantic tome, the Book of Ash, from the Brotherhood, a book that they were guarding heavily and never wanted to see the light of day. He then fled to dayport, to unlock its secrets. That's a plotline just waiting to happen, and best of all, it's 100% cannon.</p><p></p><p>That <strong>is</strong> cool. I hadn't thought about that too much. Shame on me. Forcing the PC's to make contacts and get their info on their own means that there are 'adventures' between adventures. Very cool. I do intend to introduct my PCs to a fence named Cutty, and once he owes them money and information, have a certain fanatical religious group cart him off to prison... I have Cragscleft all mapped out, and just waiting to be used.</p><p></p><p>- Kemrain the Excited.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2188974, member: 12153"] Not the time period I'd go for, given that I realyl don't like the Mechanists, but it's a good place to start, and has many ripe opportunities. Good thinking. So was I! I loved the Hand Brotherhood in Thief Gold, and the Necromancer's Spire in Life of the Party (with the Book of Ash. [spoiler]The one that summons undead![/spoiler]) I'd like to focus a few plotlines of my game around Necromancy and Elementalism, as well as Keeper Magic. (Glyphs are teh awsome.) Collaborating ideas here could be very useful. A Hand Brotherhood mage named Azaran the Cruel was expelled from the Brotherhood for practicing necromancy. In the Hand Brotherhood's compound, Garrett discovers that Azaran returned and stole a necromantic tome, the Book of Ash, from the Brotherhood, a book that they were guarding heavily and never wanted to see the light of day. He then fled to dayport, to unlock its secrets. That's a plotline just waiting to happen, and best of all, it's 100% cannon. That [B]is[/B] cool. I hadn't thought about that too much. Shame on me. Forcing the PC's to make contacts and get their info on their own means that there are 'adventures' between adventures. Very cool. I do intend to introduct my PCs to a fence named Cutty, and once he owes them money and information, have a certain fanatical religious group cart him off to prison... I have Cragscleft all mapped out, and just waiting to be used. - Kemrain the Excited. [/QUOTE]
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