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Thief, the Dark Project, the RPG?
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<blockquote data-quote="Falkus" data-source="post: 2189123" data-attributes="member: 22634"><p>The way I see it, it's the best of both worlds. I get to incorporate some steam powered security items, probably in and around Hammerite locations where the Mechanist faction is a majority, but not to the degree that they were used in the metal age (like all those robots in the basement of the bank).</p><p></p><p></p><p></p><p>That's just too perfect. I can see it now, Azaran, after unlocking the secrets of the book, has become a powerful necromancer, but not as powerful as he needs to be to get his revenge on the entire Hand Brotherhood. But the book tells of some artifacts hidden about the city, and in the possession of the Brotherhood, that could increase his magical abilities to god-like power when used in a proper ritual.</p><p></p><p>He doesn't want to reveal himself in case the Brotherhood finds out about it and tries to stop him, so he has to acquire them through intermediaries. Guess who gets hired to steal them for him?</p><p></p><p>I want to avoid it being too similar to the Dark Project, so Azaran never actually betrays the PCs, but instead, they'll figure out what he's up to on their own as necromantic incidents start to increase throughout the city, and they find out more about their employer and what he's up to, and eventually decide to stop him on their own, otherwise they'll just die with everybody else when he achieves his goals.</p></blockquote><p></p>
[QUOTE="Falkus, post: 2189123, member: 22634"] The way I see it, it's the best of both worlds. I get to incorporate some steam powered security items, probably in and around Hammerite locations where the Mechanist faction is a majority, but not to the degree that they were used in the metal age (like all those robots in the basement of the bank). That's just too perfect. I can see it now, Azaran, after unlocking the secrets of the book, has become a powerful necromancer, but not as powerful as he needs to be to get his revenge on the entire Hand Brotherhood. But the book tells of some artifacts hidden about the city, and in the possession of the Brotherhood, that could increase his magical abilities to god-like power when used in a proper ritual. He doesn't want to reveal himself in case the Brotherhood finds out about it and tries to stop him, so he has to acquire them through intermediaries. Guess who gets hired to steal them for him? I want to avoid it being too similar to the Dark Project, so Azaran never actually betrays the PCs, but instead, they'll figure out what he's up to on their own as necromantic incidents start to increase throughout the city, and they find out more about their employer and what he's up to, and eventually decide to stop him on their own, otherwise they'll just die with everybody else when he achieves his goals. [/QUOTE]
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