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Thief, the Dark Project, the RPG?
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<blockquote data-quote="Kemrain" data-source="post: 2199603" data-attributes="member: 12153"><p>I don't believe that the Hide skill should get a bonus from concealment, given that either cover or concealment is <strong>required</strong> to hide in the first place. It just seems backwards to me. It does make sense to use a greater degree of cover and concealment variables for combat, but I just can't see it on Hide checks. I mean, Hide vs. Spot is usually a fairly fair deal, and the fact that humans have poor night vision needn't be taken into account in the Hide rules. To be honest, a penalty to Spot would make more sense to me, but I'd be much more likley to simply state that guards that make spot checks to notice a thief in the shadow, and succede, see that <em>something</em> is amiss, not that there is an armed assailant in the corner. (I always hated the fact that the littlest noise made all the guards in the area shout "Thief!" or that a set of footsteps where there should be one is greeted with suspicion and violence. Same sort of idea.)</p><p></p><p>As useful as Hide already is, it makes Hide too powerful to give it bonuses from darkness, especially when darkness is less of a hamper to some critters than others. Good idea, I just can't agree with it.</p><p></p><p>- Kemrain the Concealed.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2199603, member: 12153"] I don't believe that the Hide skill should get a bonus from concealment, given that either cover or concealment is [B]required[/B] to hide in the first place. It just seems backwards to me. It does make sense to use a greater degree of cover and concealment variables for combat, but I just can't see it on Hide checks. I mean, Hide vs. Spot is usually a fairly fair deal, and the fact that humans have poor night vision needn't be taken into account in the Hide rules. To be honest, a penalty to Spot would make more sense to me, but I'd be much more likley to simply state that guards that make spot checks to notice a thief in the shadow, and succede, see that [I]something[/I] is amiss, not that there is an armed assailant in the corner. (I always hated the fact that the littlest noise made all the guards in the area shout "Thief!" or that a set of footsteps where there should be one is greeted with suspicion and violence. Same sort of idea.) As useful as Hide already is, it makes Hide too powerful to give it bonuses from darkness, especially when darkness is less of a hamper to some critters than others. Good idea, I just can't agree with it. - Kemrain the Concealed. [/QUOTE]
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