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Thief + to hit crazy?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5426141" data-attributes="member: 59057"><p>This is what you pay for not investing in constitution/Armor.</p><p></p><p>13 con and 13 strength along with 20 dexterity is easily achieved by any race. So hide armor is available at level 1. And nothing prevents you from raising constitution a bit so you can get even second skin at epic.</p><p></p><p>And dealing with a 8 Point difference in defense: aim at the middle. +4/-4 is within the expected variations. But make clear for the rogue, that you will focus fire him down if you have the chance. There is nothing swingy at all. Hits against the rogues are nearly guaranteed, against the monk it is difficult.</p><p></p><p>It is more swingy if you have a 50% hit chance to hit both of them actually, as the outcome of the attacks are determined by coin flips.</p><p></p><p>The halfling rogue in my group hits equal level monsters with a 2 and his first feat was lost in the crowd and has 13 constitution... And he is artful dodger and choses some powers for AC bonuses... why? because dying rogues do zero damage while a rogue devoting some feats and powers to defense does only slightly less damage.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5426141, member: 59057"] This is what you pay for not investing in constitution/Armor. 13 con and 13 strength along with 20 dexterity is easily achieved by any race. So hide armor is available at level 1. And nothing prevents you from raising constitution a bit so you can get even second skin at epic. And dealing with a 8 Point difference in defense: aim at the middle. +4/-4 is within the expected variations. But make clear for the rogue, that you will focus fire him down if you have the chance. There is nothing swingy at all. Hits against the rogues are nearly guaranteed, against the monk it is difficult. It is more swingy if you have a 50% hit chance to hit both of them actually, as the outcome of the attacks are determined by coin flips. The halfling rogue in my group hits equal level monsters with a 2 and his first feat was lost in the crowd and has 13 constitution... And he is artful dodger and choses some powers for AC bonuses... why? because dying rogues do zero damage while a rogue devoting some feats and powers to defense does only slightly less damage. [/QUOTE]
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Thief + to hit crazy?
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