Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thief + to hit crazy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5427371" data-attributes="member: 2011"><p>I wasn't pointing out that current Thieves have advantages that current Rogues do not. I was pointing out that as time has gone on since the original Rogue came out, so many additional options to hit have been added to the game that Thieves can easily hit same level foes 95% of the time with Combat Advantage almost all of the time. The original Rogue's 80% Combat Advantage required a few special powers/items, helpful allies or mostly melee combat range.</p><p></p><p>Since Thieves can get their CA nearly 100% of the time from the safety of the second rank and they don't need allies to give it to them, they get their cake and eat it too. They don't have to risk themselves to the extent that the original Rogue had to.</p><p></p><p>I once had a player quit because he got so upset that his Rogue couldn't tumble away most rounds like he could in 3.5 and his Rogue was constantly getting knocked unconscious because he had to be up in combat, and if he stayed back, he did extremely minor damage.</p><p></p><p>WotC fixed that problem with the Thief, but didn't decrease the awesome to hit nor the awesome damage. I have a second level Thief in my current game who at first level was doing an average of 20.5 damage on a successful hit (and of course, since he has Heroic Effort, he almost never misses).</p><p></p><p>20 points of damage nearly auto-hit against same level foes that have 30 hit points is excessive.</p><p></p><p>It's not just bigger, better, badder of Essentials, it's the splat books as well.</p><p></p><p>People no longer think that 20 DPR for a not too optimized PC is too much at first level anymore. If a PC had that much DPR 2 years ago, people would have been screaming that it was broken. Now, it's ho hum. Part of the status quo.</p><p></p><p>When does the arms race end?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5427371, member: 2011"] I wasn't pointing out that current Thieves have advantages that current Rogues do not. I was pointing out that as time has gone on since the original Rogue came out, so many additional options to hit have been added to the game that Thieves can easily hit same level foes 95% of the time with Combat Advantage almost all of the time. The original Rogue's 80% Combat Advantage required a few special powers/items, helpful allies or mostly melee combat range. Since Thieves can get their CA nearly 100% of the time from the safety of the second rank and they don't need allies to give it to them, they get their cake and eat it too. They don't have to risk themselves to the extent that the original Rogue had to. I once had a player quit because he got so upset that his Rogue couldn't tumble away most rounds like he could in 3.5 and his Rogue was constantly getting knocked unconscious because he had to be up in combat, and if he stayed back, he did extremely minor damage. WotC fixed that problem with the Thief, but didn't decrease the awesome to hit nor the awesome damage. I have a second level Thief in my current game who at first level was doing an average of 20.5 damage on a successful hit (and of course, since he has Heroic Effort, he almost never misses). 20 points of damage nearly auto-hit against same level foes that have 30 hit points is excessive. It's not just bigger, better, badder of Essentials, it's the splat books as well. People no longer think that 20 DPR for a not too optimized PC is too much at first level anymore. If a PC had that much DPR 2 years ago, people would have been screaming that it was broken. Now, it's ho hum. Part of the status quo. When does the arms race end? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thief + to hit crazy?
Top