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*Dungeons & Dragons
thief used his invisibility HIDDING
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6518728" data-attributes="member: 6779864"><p>On the one hand, I agree with you, as I encourage players to at least perform the "think as your characters would" portion of Roleplaying (though many of them are still getting used to the "Act" as your character would portion). On the other hand, I can't help but feel that down this way lies madness. The rules aren't supposed to be a straitjacket that limits what we can achieve in game, but they <strong>are</strong> supposed to be a system by which we understand what sorts of actions we can perform in game. Wanting there to be clear guidelines on when we can make a Hide check isn't asking much, especially considering how often Rogue players will be asking to make a Hide check. </p><p></p><p>If we go too heavily into "feel" about each individual scene, then you're going to get a lot of players who might perceive the situation differently than you calling for Hide checks all the time, thinking there's shadows where there aren't any, that they can't be seen behind the big stack of boxes, etc. I think It's unfair to call players who ask for such checks "not worth their salt" or "not smart enough" just because they have to ask when they're able to use the Stealth skill. Every group is different, and no matter how tightly we might feel we have a handle on the rules ourselves, when you play with a big group of players, a few of them still might be hazy on minute details.</p><p></p><p>I won't fault people for wanting there to be explicit clauses in the Hide rules that state when you can use the Hide action, and when you can't. Then again, I prefer clearer rules when it comes to base skill uses, because often I have trouble dealing with players who constantly use a "DM may I" style during their turns because they aren't sure how skills work. Unfortunately, I have some players that try to negotiate on skill checks, but that just gives me insight into knowing not all players pick up on roleplay cues quite so easy. I wouldn't call any of them not smart enough. In fact their intelligence is probably the issue when they try to convince me a situation should allow a skill use I hadn't anticipated.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6518728, member: 6779864"] On the one hand, I agree with you, as I encourage players to at least perform the "think as your characters would" portion of Roleplaying (though many of them are still getting used to the "Act" as your character would portion). On the other hand, I can't help but feel that down this way lies madness. The rules aren't supposed to be a straitjacket that limits what we can achieve in game, but they [B]are[/B] supposed to be a system by which we understand what sorts of actions we can perform in game. Wanting there to be clear guidelines on when we can make a Hide check isn't asking much, especially considering how often Rogue players will be asking to make a Hide check. If we go too heavily into "feel" about each individual scene, then you're going to get a lot of players who might perceive the situation differently than you calling for Hide checks all the time, thinking there's shadows where there aren't any, that they can't be seen behind the big stack of boxes, etc. I think It's unfair to call players who ask for such checks "not worth their salt" or "not smart enough" just because they have to ask when they're able to use the Stealth skill. Every group is different, and no matter how tightly we might feel we have a handle on the rules ourselves, when you play with a big group of players, a few of them still might be hazy on minute details. I won't fault people for wanting there to be explicit clauses in the Hide rules that state when you can use the Hide action, and when you can't. Then again, I prefer clearer rules when it comes to base skill uses, because often I have trouble dealing with players who constantly use a "DM may I" style during their turns because they aren't sure how skills work. Unfortunately, I have some players that try to negotiate on skill checks, but that just gives me insight into knowing not all players pick up on roleplay cues quite so easy. I wouldn't call any of them not smart enough. In fact their intelligence is probably the issue when they try to convince me a situation should allow a skill use I hadn't anticipated. [/QUOTE]
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