Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
thief used his invisibility HIDDING
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6518787" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Overall, I think I agree with you as well. I think where we part ways is in experience. You're gaming experience differs from mine in that a player will almost always say something like: <em>Crap! He's on a horse, riding up the road towards me? 60' away? Hmmmm...it's been raining a while, I'll drop to the ground and roll into the ditch so maybe he won't see me.</em> The player will almost never say something like: <em>Crap! He's on a horse, 60' away. I'll try and make a Stealth check to hide in the ditch.</em> The key differences are that the players in my game tend to ask and/or confirm the situation, then make a choice. The trust me with the details of determine their characters chance of success. This usually does result in some sort of roll, unless it's waaaaay in favor (or not) of the action. Then I just decide success/failure and the outcome of it.</p><p></p><p>I'm of the firm opinion that it's the DM who is in charge of everything other than the choices the player makes for his character. If I just "let" players decide when and what dice check to roll for some situation then I'm not doing my job (additionally, it makes my job harder to do). I get to/have to run the world and everything in it...sans PC's. A player who just picks up his d20, rolls, and blurts out <em>"I got a 27 on my Survival check, so I know if I need to pack an umbrella today. So do I?"</em> will be in for a rude awakening later on in the day I can tell you that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In that case, the player is trying to "assume control of the world". I don't "assume control of his PC", so I expect the same courtesy from them. Now, that isn't to say that regular, standard rolls don't go on like this (re: combat, or other situations that have become standard for our group), that's fine and dandy. It's just when a player decides to make some roll, tells me the total, and then tries to tell me what that roll means...well, that just doesn't sit right with me. Maybe it's just my acute case of Curmudgeonly Grognarditis, but, to quote a wise, old, raspy voiced, bug-eyed guy...<em>Yup...that's a paddlin.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6518787, member: 45197"] Hiya! Overall, I think I agree with you as well. I think where we part ways is in experience. You're gaming experience differs from mine in that a player will almost always say something like: [I]Crap! He's on a horse, riding up the road towards me? 60' away? Hmmmm...it's been raining a while, I'll drop to the ground and roll into the ditch so maybe he won't see me.[/I] The player will almost never say something like: [I]Crap! He's on a horse, 60' away. I'll try and make a Stealth check to hide in the ditch.[/I] The key differences are that the players in my game tend to ask and/or confirm the situation, then make a choice. The trust me with the details of determine their characters chance of success. This usually does result in some sort of roll, unless it's waaaaay in favor (or not) of the action. Then I just decide success/failure and the outcome of it. I'm of the firm opinion that it's the DM who is in charge of everything other than the choices the player makes for his character. If I just "let" players decide when and what dice check to roll for some situation then I'm not doing my job (additionally, it makes my job harder to do). I get to/have to run the world and everything in it...sans PC's. A player who just picks up his d20, rolls, and blurts out [I]"I got a 27 on my Survival check, so I know if I need to pack an umbrella today. So do I?"[/I] will be in for a rude awakening later on in the day I can tell you that. ;) In that case, the player is trying to "assume control of the world". I don't "assume control of his PC", so I expect the same courtesy from them. Now, that isn't to say that regular, standard rolls don't go on like this (re: combat, or other situations that have become standard for our group), that's fine and dandy. It's just when a player decides to make some roll, tells me the total, and then tries to tell me what that roll means...well, that just doesn't sit right with me. Maybe it's just my acute case of Curmudgeonly Grognarditis, but, to quote a wise, old, raspy voiced, bug-eyed guy...[I]Yup...that's a paddlin.[/I] ;) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
thief used his invisibility HIDDING
Top