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Thievery in 5e - still relevant?
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<blockquote data-quote="Bacon Bits" data-source="post: 9123132" data-attributes="member: 6777737"><p>Sure, that's definitely true. But if popularity is a function of how well something satisfies the market -- and to be clear it's definitely arguable that WotC hasn't been doing a great job with their APs -- then it's at least a little what people are looking for. There aren't that many people reading Fafhrd and Conan and seeking to replicate that in D&D. The contemporary gritty fantasy characters that <em>aren't</em> trying to save the world themselves like Geralt of Rivia or Logen Ninefingers also aren't <em>that </em>motivated by wealth like the old S&S tropes... and in most cases they end up saving the world anyways because it's where they want to retire!</p><p></p><p>Sword & sorcery itself is kind of dead in favor of high fantasy. Between LotR, MCU, and Harry Potter, it's just the story.</p><p></p><p></p><p></p><p>Of course it's a lot to add in. It's a play style that's not really supported by the current rules, and the rules are already sending pretty mixed signals on rewards for the players ("Here's a ton of magic items for rewards, and then here's a bunch of adventure modules that don't really use any"). If the DM wants to run a game this way, then in my opinion, the PCs are going to need a reason to go for it. It's probably easier to play DCC, OSE, or Basic Fantasy if you want that style of play and aren't interested in 30+ year old systems. Maybe you don't need every single rule here, or not all of them all at once, but the players and characters need a tangible carrot, not what they imagine the carrot would be.</p><p></p><p>After all, these are all people tempered by the disappointment of non-spellcasting abilities in 5th edition D&D above level 10. They need to see something to hope for!</p><p></p><p></p><p></p><p>Yeah, but that's very common. Overcorrecting a problem is usually preferably to under-correcting one. It's certainly a more informative error when it comes to planning for what to do.</p><p></p><p></p><p></p><p>Sure, but I don't think that's an unreasonable reading. Especially given how the game treats things like using weapons, armor, casting spells, speaking languages, etc. Like if <em>anyone</em> can disarm a trap or pick a lock or move silently, why do Thieves start with a 10-20% of doing it <em>at all</em>? Surely, everyone else must be <em>worse</em> than that, right, since the Thief actually trained for it?</p><p></p><p></p><p></p><p>Yeah, it can be done. But it essentially won't be. Just because it's not explicitly banned doesn't mean it's common.</p><p></p><p></p><p></p><p>Yes, otherwise it'll be, "I cast Pass Without Trace," "I cast Disguise Self," "I upcast Invisibility," "I cast Knock."</p><p></p><p></p><p></p><p>To some extent. I think it's a bigger issue that there's nothing explicitly to do with gold after level 4-5 unless you're a Wizard or raising the dead.</p><p></p><p>5e D&D like all the WotC era D&Ds does a great job supporting the murder-hobo play style. If the players had something they needed to do with gold, they'd go looking for it. If they needed to look for it, they'd care about acquiring it and making time to spend it.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9123132, member: 6777737"] Sure, that's definitely true. But if popularity is a function of how well something satisfies the market -- and to be clear it's definitely arguable that WotC hasn't been doing a great job with their APs -- then it's at least a little what people are looking for. There aren't that many people reading Fafhrd and Conan and seeking to replicate that in D&D. The contemporary gritty fantasy characters that [I]aren't[/I] trying to save the world themselves like Geralt of Rivia or Logen Ninefingers also aren't [I]that [/I]motivated by wealth like the old S&S tropes... and in most cases they end up saving the world anyways because it's where they want to retire! Sword & sorcery itself is kind of dead in favor of high fantasy. Between LotR, MCU, and Harry Potter, it's just the story. Of course it's a lot to add in. It's a play style that's not really supported by the current rules, and the rules are already sending pretty mixed signals on rewards for the players ("Here's a ton of magic items for rewards, and then here's a bunch of adventure modules that don't really use any"). If the DM wants to run a game this way, then in my opinion, the PCs are going to need a reason to go for it. It's probably easier to play DCC, OSE, or Basic Fantasy if you want that style of play and aren't interested in 30+ year old systems. Maybe you don't need every single rule here, or not all of them all at once, but the players and characters need a tangible carrot, not what they imagine the carrot would be. After all, these are all people tempered by the disappointment of non-spellcasting abilities in 5th edition D&D above level 10. They need to see something to hope for! Yeah, but that's very common. Overcorrecting a problem is usually preferably to under-correcting one. It's certainly a more informative error when it comes to planning for what to do. Sure, but I don't think that's an unreasonable reading. Especially given how the game treats things like using weapons, armor, casting spells, speaking languages, etc. Like if [I]anyone[/I] can disarm a trap or pick a lock or move silently, why do Thieves start with a 10-20% of doing it [I]at all[/I]? Surely, everyone else must be [I]worse[/I] than that, right, since the Thief actually trained for it? Yeah, it can be done. But it essentially won't be. Just because it's not explicitly banned doesn't mean it's common. Yes, otherwise it'll be, "I cast Pass Without Trace," "I cast Disguise Self," "I upcast Invisibility," "I cast Knock." To some extent. I think it's a bigger issue that there's nothing explicitly to do with gold after level 4-5 unless you're a Wizard or raising the dead. 5e D&D like all the WotC era D&Ds does a great job supporting the murder-hobo play style. If the players had something they needed to do with gold, they'd go looking for it. If they needed to look for it, they'd care about acquiring it and making time to spend it. [/QUOTE]
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