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Thievery in 5e - still relevant?
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<blockquote data-quote="bloodtide" data-source="post: 9124307" data-attributes="member: 6684958"><p>Thievery and thieves in general are simply not part of 5E D&D, and they have not been part of the game after 2E.</p><p></p><p>The Thief Archetype really comes into the pubic eye in at the start of the 20th century...with the real life string of thieves: The Confidence Man(it's where we even get Con Man from....). Lots of shady, if not outright evil, people that would lie, cheat and steal. And the Robbers, most of whom are infamous: Jesse James, John Dillinger, Bonnie and Clyde and Butch Cassidy. And was still in the eye with people like Frank Abagnale(The Catch me if you can guy) and Alan Golder("The Dinnertime Bandit".</p><p></p><p>Fiction followed with Bilbo Baggins, Gord the Rogue, The Gray Mouser, Fafrd, Cugel the Clever in books. The Man with No Name in the movies and Maverick(the cowboy TV show, not the fighter pilot) on TV. By the mid 70's and into the 80's the "Outlaw" character was very popular. </p><p></p><p>But note the Thief, while not "pure evil", is right next door. The Thief DOES steal form others....and not to sugar coat it: the Thief does hurt others. While there is some tiny wiggle room for "Robin Hood" types and Thieves with some moral standards....the VAST majority of thieves operate in a Gray Area, where they do cause harm and hardship to others....often even innocent people. </p><p></p><p>And it's true most Classic Groups of Adventures in the 70/80/90 were "outside the law". While most of the adventures were some shade of "good", as adventures they often had to break laws...or worse to "do the right thing". But most adventures would walk a fairly straight line of what they would do or not do. </p><p></p><p>And then most groups had: The Thief. They were MORE then willing to cross the line...willing to do anything. They would somewhat use their thief skills "for good", BUT at the same time would always be looking for a take. They would sneak into the sheriffs safe to get that Scroll of Doom before some accidentally read it.....BUT at the same time would help themselves to any money in that safe too.</p><p></p><p>And in 2000, you see the results of the shift. It's not "thief" anymore...now it's rogue. The name makes a huge character shift to the more lovable rogue and away from the shady thief. The rogue never hurts anyone with their 'ways...except murder as that OK. But the rogue has a heart of gold. They only steal from the bad guys....and just dance around the idea that they NEVER steal from innocents. Though even the whole stealing idea is dropped quickly enough. In D&D it's fine to chop a foe in half...but wrong to rob them. The gray area is gone.</p><p></p><p>And by 5E the idea of a "thief" is long dead and buried. Rogues are happy go lucky folk that just "act cartoon shady" but don't really do anything wrong anymore. Unless the target is "really" bad somehow....then they can do a little.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9124307, member: 6684958"] Thievery and thieves in general are simply not part of 5E D&D, and they have not been part of the game after 2E. The Thief Archetype really comes into the pubic eye in at the start of the 20th century...with the real life string of thieves: The Confidence Man(it's where we even get Con Man from....). Lots of shady, if not outright evil, people that would lie, cheat and steal. And the Robbers, most of whom are infamous: Jesse James, John Dillinger, Bonnie and Clyde and Butch Cassidy. And was still in the eye with people like Frank Abagnale(The Catch me if you can guy) and Alan Golder("The Dinnertime Bandit". Fiction followed with Bilbo Baggins, Gord the Rogue, The Gray Mouser, Fafrd, Cugel the Clever in books. The Man with No Name in the movies and Maverick(the cowboy TV show, not the fighter pilot) on TV. By the mid 70's and into the 80's the "Outlaw" character was very popular. But note the Thief, while not "pure evil", is right next door. The Thief DOES steal form others....and not to sugar coat it: the Thief does hurt others. While there is some tiny wiggle room for "Robin Hood" types and Thieves with some moral standards....the VAST majority of thieves operate in a Gray Area, where they do cause harm and hardship to others....often even innocent people. And it's true most Classic Groups of Adventures in the 70/80/90 were "outside the law". While most of the adventures were some shade of "good", as adventures they often had to break laws...or worse to "do the right thing". But most adventures would walk a fairly straight line of what they would do or not do. And then most groups had: The Thief. They were MORE then willing to cross the line...willing to do anything. They would somewhat use their thief skills "for good", BUT at the same time would always be looking for a take. They would sneak into the sheriffs safe to get that Scroll of Doom before some accidentally read it.....BUT at the same time would help themselves to any money in that safe too. And in 2000, you see the results of the shift. It's not "thief" anymore...now it's rogue. The name makes a huge character shift to the more lovable rogue and away from the shady thief. The rogue never hurts anyone with their 'ways...except murder as that OK. But the rogue has a heart of gold. They only steal from the bad guys....and just dance around the idea that they NEVER steal from innocents. Though even the whole stealing idea is dropped quickly enough. In D&D it's fine to chop a foe in half...but wrong to rob them. The gray area is gone. And by 5E the idea of a "thief" is long dead and buried. Rogues are happy go lucky folk that just "act cartoon shady" but don't really do anything wrong anymore. Unless the target is "really" bad somehow....then they can do a little. [/QUOTE]
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