Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thievery in 5e - still relevant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9127958" data-attributes="member: 6684958"><p>Just "Thievery" gives us a good example of the Always Fun game vs the Anything Goes Game: Getting caught,</p><p></p><p>A character tries to break into a place....the guards are altered....and:</p><p></p><p>In the modern game there is often no even a hint of the idea a character will ever be caught. Getting caught is no fun, and anything no fun simply does not happen. Lots of modern games will have this in the rules: to get away, the player just has to make an easy "Escape Check" and the GM will describe a great framing escape scene. Though even without such rules the GM will just make the game flow so the character escapes. And on the very, very, very rare times when a character might be caught....the GM will have to formally ask the player for official permission from the player to capture their character. </p><p></p><p>In the classic game....well, commit a crime and do the time. The chance of a character getting caught and captured is always high. There are no easy escapes here. The gameflow here will be directed towards a hard, even brutal, capture of the character. A mailed fist to the head or a paralyzing magic...and the character wakes up in just a smock, loose all their stuff, and is chained to a wall in a dungeon. And most players don't think this is "fun", they can accept it as a consequence of a character committing a crime.</p><p></p><p>And a modern thinking player in a classic game where their character gets caught will likely just walk out of the game as the game is over in their mind.</p><p></p><p>The classic thinking player in the classic game, can't wait for the chance to role play and try to escape.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9127958, member: 6684958"] Just "Thievery" gives us a good example of the Always Fun game vs the Anything Goes Game: Getting caught, A character tries to break into a place....the guards are altered....and: In the modern game there is often no even a hint of the idea a character will ever be caught. Getting caught is no fun, and anything no fun simply does not happen. Lots of modern games will have this in the rules: to get away, the player just has to make an easy "Escape Check" and the GM will describe a great framing escape scene. Though even without such rules the GM will just make the game flow so the character escapes. And on the very, very, very rare times when a character might be caught....the GM will have to formally ask the player for official permission from the player to capture their character. In the classic game....well, commit a crime and do the time. The chance of a character getting caught and captured is always high. There are no easy escapes here. The gameflow here will be directed towards a hard, even brutal, capture of the character. A mailed fist to the head or a paralyzing magic...and the character wakes up in just a smock, loose all their stuff, and is chained to a wall in a dungeon. And most players don't think this is "fun", they can accept it as a consequence of a character committing a crime. And a modern thinking player in a classic game where their character gets caught will likely just walk out of the game as the game is over in their mind. The classic thinking player in the classic game, can't wait for the chance to role play and try to escape. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thievery in 5e - still relevant?
Top