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*Dungeons & Dragons
Thievery in 5e - still relevant?
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<blockquote data-quote="Tony Vargas" data-source="post: 9128336" data-attributes="member: 996"><p>I did not play 2e as avidly as 1e AD&D - in 1e there were many built-in money-pits to keep your characters starved for gold. I do not recall whether 2e eliminated all of them, but even if it did, officially, DMs running those games where lack of anything to do with gold did not seem to be an issue, may well have retained the ones they liked. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Prior to 5e, D&D was very much a treasure-hunting game. It was profoundly so in 0e & 1e. The assertion that it wasn't prominent in 2e is news to me. </p><p>3e & 4e made gold central in an entirely different, "player entitlement" kinda way, with expected wealth/level as gauge for the DM. And, yes magic items were the primary money pit.</p><p></p><p>5e has neither expected wealth/level nor myriad money-pits. Hunting for magic items in 5e makes sense, if you're given the opportunity, but the game doesn't give the DM much in the way of lines to color between or outside of in that, either. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p>5e is derivative of earlier editions of D&D, but it doesn't always seem to be self-aware when it comes to what it's recycling. Just like, Adventurers go out and hunt treasure, it's what they do, players have always been enthused for treasure hordes, they always will be, the game needn't prompt that in any way... when fans point out there's little use for gold in 5e it's, like, someone's always complaining, unless it's loud and disruptive enough to render the community toxic and harm the brand, it means nothing, D&D has always been an always will be the best-selling TTRPG...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9128336, member: 996"] I did not play 2e as avidly as 1e AD&D - in 1e there were many built-in money-pits to keep your characters starved for gold. I do not recall whether 2e eliminated all of them, but even if it did, officially, DMs running those games where lack of anything to do with gold did not seem to be an issue, may well have retained the ones they liked. 🤷 Prior to 5e, D&D was very much a treasure-hunting game. It was profoundly so in 0e & 1e. The assertion that it wasn't prominent in 2e is news to me. 3e & 4e made gold central in an entirely different, "player entitlement" kinda way, with expected wealth/level as gauge for the DM. And, yes magic items were the primary money pit. 5e has neither expected wealth/level nor myriad money-pits. Hunting for magic items in 5e makes sense, if you're given the opportunity, but the game doesn't give the DM much in the way of lines to color between or outside of in that, either. 🤷 5e is derivative of earlier editions of D&D, but it doesn't always seem to be self-aware when it comes to what it's recycling. Just like, Adventurers go out and hunt treasure, it's what they do, players have always been enthused for treasure hordes, they always will be, the game needn't prompt that in any way... when fans point out there's little use for gold in 5e it's, like, someone's always complaining, unless it's loud and disruptive enough to render the community toxic and harm the brand, it means nothing, D&D has always been an always will be the best-selling TTRPG... [/QUOTE]
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