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*Dungeons & Dragons
Thievery in 5e - still relevant?
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<blockquote data-quote="Tony Vargas" data-source="post: 9129338" data-attributes="member: 996"><p>Yeah, but you can take the Earned Income Credit. <img class="smilie smilie--emoji" alt="😏" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60f.png" title="Smirking face :smirk:" data-shortname=":smirk:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Yes, just punting to the DM isn't a great resolution system.</p><p></p><p>Conan would not have been the first example to leap to my mind, but, yes, in genre, it's often common to have a little greed parable sub-plot where a secondary character is captured/killed/damned-for-eternity/whatever because they gave in to avarice, while the hero (even if he's successfully hunting treasure before and after) does not succumb. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /> Genre doesn't always make oodles of sense. </p><p></p><p>Anyway, the point that gold isn't good for much in the context of 5e, then, must mean that it <em>can </em>deliver that kind of Conan-esque experience! No?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9129338, member: 996"] Yeah, but you can take the Earned Income Credit. 😏 Yes, just punting to the DM isn't a great resolution system. Conan would not have been the first example to leap to my mind, but, yes, in genre, it's often common to have a little greed parable sub-plot where a secondary character is captured/killed/damned-for-eternity/whatever because they gave in to avarice, while the hero (even if he's successfully hunting treasure before and after) does not succumb. 🤷 Genre doesn't always make oodles of sense. Anyway, the point that gold isn't good for much in the context of 5e, then, must mean that it [I]can [/I]deliver that kind of Conan-esque experience! No? [/QUOTE]
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