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Thieves’ cant?
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<blockquote data-quote="Storyteller01" data-source="post: 2335913" data-attributes="member: 20931"><p>Personally, since it's based on current language (thanks Auld Grump), I'd say treat it as the thieves are speaking normally. No additional ranks in anything to use it, per se. Treat it as an automatic language for rogues/thugs [see FFG], with differences considered for different guilds. It can't be learned normally, much like the Druidic secret language.</p><p></p><p>Those that are listening in, however, will have to make an opposed Sense Motive/Bluff check to catch the true meaning of the conversation. The theives would use the roll from the thief with the lowest bonus to Bluff, with a possilbe +2 cooperation bonus for each involved in the convo (per the co-operation rules). You can balance this out with the fact that large groups of thgs/rogues tend to stand out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For rogues not in a guild, you can rule that they learned the cant of the prominent guild (odds are, your not operating w/o their permission). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rogues from another guild would gain a bonus to the roll (DM fiat on this one). Then agian, rogues avoid unknown rogues (and they ALWAYS seem to know...), so a Listen check may be needed as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Dragon Star suppliment 'Smuggler Run' (the only one adapted to 3.5) gives an Innuendo feat. It gives a +4 to Bluff and Sense motive checks when passing or receiving messages. Both the thieves and the law may find this useful (a ranger with Innuendo...?).</p><p></p><p>Hope this helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2335913, member: 20931"] Personally, since it's based on current language (thanks Auld Grump), I'd say treat it as the thieves are speaking normally. No additional ranks in anything to use it, per se. Treat it as an automatic language for rogues/thugs [see FFG], with differences considered for different guilds. It can't be learned normally, much like the Druidic secret language. Those that are listening in, however, will have to make an opposed Sense Motive/Bluff check to catch the true meaning of the conversation. The theives would use the roll from the thief with the lowest bonus to Bluff, with a possilbe +2 cooperation bonus for each involved in the convo (per the co-operation rules). You can balance this out with the fact that large groups of thgs/rogues tend to stand out. :) For rogues not in a guild, you can rule that they learned the cant of the prominent guild (odds are, your not operating w/o their permission). :) Rogues from another guild would gain a bonus to the roll (DM fiat on this one). Then agian, rogues avoid unknown rogues (and they ALWAYS seem to know...), so a Listen check may be needed as well. :) The Dragon Star suppliment 'Smuggler Run' (the only one adapted to 3.5) gives an Innuendo feat. It gives a +4 to Bluff and Sense motive checks when passing or receiving messages. Both the thieves and the law may find this useful (a ranger with Innuendo...?). Hope this helps. :) [/QUOTE]
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