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Thieves - does this sound fun to you? (please help)
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<blockquote data-quote="Wraith Form" data-source="post: 3140612" data-attributes="member: 10789"><p>I'm not trying to "hog all your time" but you're very obviously more experienced than I regarding DMing. So I'll turn to you again for advice and clarification....</p><p></p><p>Reading between your lines, are you saying that I should populate my initial adventures with hero (a/k/a friendly) & villain NPCs now, so that they can make return appearances later? </p><p></p><p>Or are you saying something else when you say, "put in some time now and sprinkle lots of variety during their escapades spreading the funny money"?</p><p></p><p>I mean, I'm not great at creating NPCs but I have plenty of resources to turn to in order to learn <em>how to</em> create them (NPC Essentials, etc). But if you're talking about events or activities, I'm really winging this for the most part, and I'm doing it utterly blind. </p><p></p><p>I have lots of pre-published adventures to run my players through, but many are dungeon crawls (Goodman's DCCs, Dungeon Mag, etc). To add flair and personality to the session, I have to rely on my not-as-fertile imagination to flesh out the details, and I'm usually great at thinking them up when I'm alone but <strong>forget</strong> the details by the game session.</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 3140612, member: 10789"] I'm not trying to "hog all your time" but you're very obviously more experienced than I regarding DMing. So I'll turn to you again for advice and clarification.... Reading between your lines, are you saying that I should populate my initial adventures with hero (a/k/a friendly) & villain NPCs now, so that they can make return appearances later? Or are you saying something else when you say, "put in some time now and sprinkle lots of variety during their escapades spreading the funny money"? I mean, I'm not great at creating NPCs but I have plenty of resources to turn to in order to learn [i]how to[/i] create them (NPC Essentials, etc). But if you're talking about events or activities, I'm really winging this for the most part, and I'm doing it utterly blind. I have lots of pre-published adventures to run my players through, but many are dungeon crawls (Goodman's DCCs, Dungeon Mag, etc). To add flair and personality to the session, I have to rely on my not-as-fertile imagination to flesh out the details, and I'm usually great at thinking them up when I'm alone but [b]forget[/b] the details by the game session. [/QUOTE]
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