Thieves' guild campaign

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I was thinking of starting a thieves guild campaign in Kalamar. Although I
have the city of Genevieve book. That city seems to lawful goody to have a
Thieves guild flourish. I was thinking of placing it in the city of Loons
(not luna) I can't remember it's real name but the nickname is the city of
Loons because the ruler is crazy. He expelled all priests from the city
and a plague has hit the city. I am looking to see what info has or will
be published about that land. Also if anyone has any ideas on what a
Thieves’ guild campaign could do please drop me a line.
 
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Hey there!

I ran a thieves' guild campaign in a homegrown world, where the PCs actually ran the guild. I ran several major plotlines: merchants stop paying protection money; rival of the guild wizard comes looking for revenge; disgruntled guild member kidnaps a PC's wife; talented independent thief comes to town; etc.

The campaign used a lot of note-passing; so much that each player had several notebooks (one for the DM, one for each other player), and often carried out multiple conversations at a time, one per book. It's a great way to let everyone do their own thing at once while still keeping it secret.
 

Den of Thieves. This is a great second edition product that fully defines a thieves guild.

Quintissential Rogue and Traps and Treachery both have some guild information in them. At any rate both are excellent additions to any rogue based campaign.

Of course there is Song and Silence, and since you want the Silence part you won't be that disapponited.
 

I don't know Geanavue (will we ever spell it the same way twice:)) could be a good place to build up a smuggler camp or guild.

Yes, it is a LG city but having a group of players come in work to build a guild, making contacts, bribes, and such. Could work in a mob type game where crime is very controlled, you play by the rules, no loose canons, could be very interesting.
 

I've been running a thieve's guild game for a while now. My advice is to watch the Sopranos. I laid the ground work for my campaign while watching the first season on a weekend binge. Also, make sure the characters understand the city laws going in. My campaign city forbids weapons other than daggers to be carried, and armor heavier than stud leather to be worn unless you are a knight/noble. If you do do something like this, you might want to consider banning monks, since they get a pretty big advantage in that type of environment.
 


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