Some of my players want to join the local Thieves Guild. They set up an exploratory meeting with a local member; he's set them up with another meeting later with someone with some decision-making power.
I'm trying to figure how a Thieves Guild would start new members or test potential members. I figure that it would probably be pretty rough; the Guild needs to shake out spies and informers; it also needs to make sure that it doesnt hire a bunch of incompetent wannabes.
So, what form would the test take? And what would happen if you fail? (Its pretty clear what would happen to informers, but what about dorky poseurs?)
PS. I assume also that the Guild would have its fingers in many pies; theft, illicit substances and goods, protection, gambling being the bulk of their business.
I'm trying to figure how a Thieves Guild would start new members or test potential members. I figure that it would probably be pretty rough; the Guild needs to shake out spies and informers; it also needs to make sure that it doesnt hire a bunch of incompetent wannabes.
So, what form would the test take? And what would happen if you fail? (Its pretty clear what would happen to informers, but what about dorky poseurs?)
PS. I assume also that the Guild would have its fingers in many pies; theft, illicit substances and goods, protection, gambling being the bulk of their business.