Zhure
First Post
While not historically terribly realistic, I'm working out a Thieves' Guild campaign. My usual system when designing a campaign is to figure out which ruleset I'm using for character design, before I spring the idea on the players. That lets them be creative within the sandbox, so to speak.
My current plan is core 3e only and PsiHB, all players must belong to the Guild and are part of the same 'cel.' Beyond that no, restrictions.
While hammering out some possible combinations I began wondering what kind of characters couldn't fit in. I want to be inclusive, but how would a paladin be played within those confines? (Assume there's a NG or LN Thief deity).
Greg
My current plan is core 3e only and PsiHB, all players must belong to the Guild and are part of the same 'cel.' Beyond that no, restrictions.
While hammering out some possible combinations I began wondering what kind of characters couldn't fit in. I want to be inclusive, but how would a paladin be played within those confines? (Assume there's a NG or LN Thief deity).
Greg