Gilladian
Adventurer
I'm constructing a new, fairly small but powerful thieves guild for my world. I'd love some input from others.
The situation is this: located in a capital city that was ravaged by war 5 years ago, this guild has established itself in some old cellars or sewers. It is made up of a fairly small number of fairly powerful thieves. Some of them may well be Aranea. One or two might be assassins.
This is not the only city from which the guild operates, but it is the most powerful location. The city population is only 10,000, but is growing quickly. Since it is the capital of a nation, I'm not worrying too much about level limits and that sort of thing.
The game situation for this guild will be that the spider clan has stolen (actually someone else stole it and gave it to the spider clan to guard) an artifact from the PCs and are holding it here. the PCs think they are sneaking in to steal it back, but are actually being led into an ambush by the Spider clan. Since the PCs are more powerful than the spider clan will realize at the time, it should work out. But I'd love input on the clan members, the guild hall itself, and other aspects of establishing the guild's influence in the city as a whole.
Since many other DMs may already have done this, or could make use of it, I thought I'd ask for your input.
Thanks,
Gilladian
The situation is this: located in a capital city that was ravaged by war 5 years ago, this guild has established itself in some old cellars or sewers. It is made up of a fairly small number of fairly powerful thieves. Some of them may well be Aranea. One or two might be assassins.
This is not the only city from which the guild operates, but it is the most powerful location. The city population is only 10,000, but is growing quickly. Since it is the capital of a nation, I'm not worrying too much about level limits and that sort of thing.
The game situation for this guild will be that the spider clan has stolen (actually someone else stole it and gave it to the spider clan to guard) an artifact from the PCs and are holding it here. the PCs think they are sneaking in to steal it back, but are actually being led into an ambush by the Spider clan. Since the PCs are more powerful than the spider clan will realize at the time, it should work out. But I'd love input on the clan members, the guild hall itself, and other aspects of establishing the guild's influence in the city as a whole.
Since many other DMs may already have done this, or could make use of it, I thought I'd ask for your input.
Thanks,
Gilladian