Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thieves In The Forest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2008178" data-attributes="member: 18387"><p>Thieves in the Forest by John Nephew</p><p>Year Published: 2000</p><p># of 8.5”x11” pages: 24 plus color fold out map</p><p>MSRP: $8.95</p><p></p><p>*** REVIEW MAY CONTAIN SPOILERS ***</p><p></p><p>NOTE: Theses guys are one of the worst offenders for BIG FAT MARGINS of whitespace at the edges of the page –this adventure could easily be downrated to 20 pages or less if they had respectable margins and the NPC’s/Monsters comprise a good 50% of the remainder of the space in big gray boxes.</p><p></p><p>To comment on the review by Thundershot: You mention that the adventure was so good because of all the interaction. Now, I am not against you for saying that but I think you should step back and think of what created all that fun interaction……You did. This adventure does not have flushed out NPC’s by any scrape of the imagination. There is a bunch of stat boxes with minimal description, some bad maps and a rough outline linking them. The only reason you can call this great is because you did a phenomenal job of Dming this adventure. Beginning Dm’s will crash and burn when they try to run this – I suspect most will not even try because it is so hard to grasp as a tangible adventure. Do we really need a paragraph that tells us that the fish caught in the local river is served with onions and garlic and is served with hard-boiled eggs and that the beer tastes like molasses!!!</p><p></p><p>Basic plot: See the title of the adventure</p><p></p><p>High Points: none –maybe the combat map because I still use it.</p><p></p><p>Low Points: really basic plot, my players really knew where the thieves were right away. Maps were unprofessional – I am surprised because I have MUCH better stuff than Atlas Games. Many d20 publishers have subpar maps and I think they should spend more time in this area.</p><p></p><p>Neat Things: pull out color map for combats was nice.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008178, member: 18387"] Thieves in the Forest by John Nephew Year Published: 2000 # of 8.5”x11” pages: 24 plus color fold out map MSRP: $8.95 *** REVIEW MAY CONTAIN SPOILERS *** NOTE: Theses guys are one of the worst offenders for BIG FAT MARGINS of whitespace at the edges of the page –this adventure could easily be downrated to 20 pages or less if they had respectable margins and the NPC’s/Monsters comprise a good 50% of the remainder of the space in big gray boxes. To comment on the review by Thundershot: You mention that the adventure was so good because of all the interaction. Now, I am not against you for saying that but I think you should step back and think of what created all that fun interaction……You did. This adventure does not have flushed out NPC’s by any scrape of the imagination. There is a bunch of stat boxes with minimal description, some bad maps and a rough outline linking them. The only reason you can call this great is because you did a phenomenal job of Dming this adventure. Beginning Dm’s will crash and burn when they try to run this – I suspect most will not even try because it is so hard to grasp as a tangible adventure. Do we really need a paragraph that tells us that the fish caught in the local river is served with onions and garlic and is served with hard-boiled eggs and that the beer tastes like molasses!!! Basic plot: See the title of the adventure High Points: none –maybe the combat map because I still use it. Low Points: really basic plot, my players really knew where the thieves were right away. Maps were unprofessional – I am surprised because I have MUCH better stuff than Atlas Games. Many d20 publishers have subpar maps and I think they should spend more time in this area. Neat Things: pull out color map for combats was nice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thieves In The Forest
Top