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Thieves' World d20 [Jubal's Hawkmasks] Full-- Alts welcome
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<blockquote data-quote="MummyKitty" data-source="post: 2767356" data-attributes="member: 36179"><p>Some notes on Lord Raven's character</p><p></p><p>[sblock]Lord Raven... interesting character. I have to admit at first glance I wasn't sure he would fit, but, the more I thought about it, the more I like the concept. We'll need to tweak a few things to make him suitable for Thieves' World. For one thing, there are not dragons in the world at this time, however, the idea that there may have been at some past time is intriguing. There are dragon-like creatures that live on other planes that may be summoned as well (for example, the Flying Knives from one of the stories) so it's not out of the question. I will say that I think there may be some interesting complications from your transformation. For example, you would certainly attract attention in Sanctuary so you'll get a reputation bonus of +1...</p><p></p><p>Also, in Thieves' World, Sorcerers are called Initiates and have a bit more limited powers. At first level, you can have one known spell and one familiar spell. Known spells can be cast without preparation. Familiar spells require some prep (1 standard action for 1st level spells, more for higher level). Casting spells will cause some damage to your character. If it's a known spell of safe level (1-3rd for a 1st level caster) it only does 1 pt of non-lethal damage per level (you can freely cast a number of cantrips equal to your key spellcaster attribute modifier, in your case intelligence or charisma, whichever you choose). You could potentially be familiar with a higher level spell, but the damage from casting that spell would be in lethal damage equal to twice the spell level. In addition, to cast spells in TW, you need to draw on mana, which requires rolls over a mana threshold. Basically you can't be certain a spell will go off immediately (unless you are high level casting a low level spell, or have a spell focus). There is also chance of a spectacular success or failure depending on the roll. So, for this character, I'd want you to select one spell that is your known spell and one that is your familiar spell. Initiates can select spells from the Mage and Witch lists in the book. All the ones you have listed are allowable from the Mage list. Witch spells seem somewhat similar to Druid spells. Let me know if you want more information on this. Bascially I don't want to get weighted down with the rules details, suffice to say you have enough hit points to cast some spells and not worry about a little extra damage, and the spells you have listed here are not so powerful that I'm worried about unbalancing things.</p><p></p><p>Unfortunately I don't own the Dragonomicon, which I believe the Dragon Disciple class comes from, so I'll need to get that from the library again to read up on it. (The class is allowed in TW.)</p><p></p><p>Can you tell me where you got the magic items from? I'd like to get some additional information to evaluate them. In particular, gold piece value...</p><p>[/sblock]</p><p></p><p>Overall I have to say that I'm extremely impressed with everyone's character ideas so far. Each has a great backstory and personality that should make this very fun. In fact I am going to have to adjust some of the adventure as you are going to be a bit more notorious than I first thought. The famous characters of the TW series will still be of higher level but you are not far behind them and are almost worthy of your own stories! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In fact, I am having a hard time thinking you'd be working for Jubal. More likely you'd be either his allies or trying to take him out! ....</p></blockquote><p></p>
[QUOTE="MummyKitty, post: 2767356, member: 36179"] Some notes on Lord Raven's character [sblock]Lord Raven... interesting character. I have to admit at first glance I wasn't sure he would fit, but, the more I thought about it, the more I like the concept. We'll need to tweak a few things to make him suitable for Thieves' World. For one thing, there are not dragons in the world at this time, however, the idea that there may have been at some past time is intriguing. There are dragon-like creatures that live on other planes that may be summoned as well (for example, the Flying Knives from one of the stories) so it's not out of the question. I will say that I think there may be some interesting complications from your transformation. For example, you would certainly attract attention in Sanctuary so you'll get a reputation bonus of +1... Also, in Thieves' World, Sorcerers are called Initiates and have a bit more limited powers. At first level, you can have one known spell and one familiar spell. Known spells can be cast without preparation. Familiar spells require some prep (1 standard action for 1st level spells, more for higher level). Casting spells will cause some damage to your character. If it's a known spell of safe level (1-3rd for a 1st level caster) it only does 1 pt of non-lethal damage per level (you can freely cast a number of cantrips equal to your key spellcaster attribute modifier, in your case intelligence or charisma, whichever you choose). You could potentially be familiar with a higher level spell, but the damage from casting that spell would be in lethal damage equal to twice the spell level. In addition, to cast spells in TW, you need to draw on mana, which requires rolls over a mana threshold. Basically you can't be certain a spell will go off immediately (unless you are high level casting a low level spell, or have a spell focus). There is also chance of a spectacular success or failure depending on the roll. So, for this character, I'd want you to select one spell that is your known spell and one that is your familiar spell. Initiates can select spells from the Mage and Witch lists in the book. All the ones you have listed are allowable from the Mage list. Witch spells seem somewhat similar to Druid spells. Let me know if you want more information on this. Bascially I don't want to get weighted down with the rules details, suffice to say you have enough hit points to cast some spells and not worry about a little extra damage, and the spells you have listed here are not so powerful that I'm worried about unbalancing things. Unfortunately I don't own the Dragonomicon, which I believe the Dragon Disciple class comes from, so I'll need to get that from the library again to read up on it. (The class is allowed in TW.) Can you tell me where you got the magic items from? I'd like to get some additional information to evaluate them. In particular, gold piece value... [/sblock] Overall I have to say that I'm extremely impressed with everyone's character ideas so far. Each has a great backstory and personality that should make this very fun. In fact I am going to have to adjust some of the adventure as you are going to be a bit more notorious than I first thought. The famous characters of the TW series will still be of higher level but you are not far behind them and are almost worthy of your own stories! :) In fact, I am having a hard time thinking you'd be working for Jubal. More likely you'd be either his allies or trying to take him out! .... [/QUOTE]
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