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Thieves' World d20 [Jubal's Hawkmasks] Full-- Alts welcome
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<blockquote data-quote="Lord_Raven88" data-source="post: 2768863" data-attributes="member: 31975"><p>For Mummykitty</p><p>[sblock]</p><p>Hi, I'm glad you like the concept. The concept stems from a city based D&D game I played where I had a character who was a fighter who discovered an unusual dragon shaped amulet</p><p>which had the ability to talk, so all I've done is expand on that basic idea.</p><p></p><p>In regards to the Dragon Disciple <a href="http://www.d20srd.org/srd/prestigeClasses/dragonDisciple.htm" target="_blank">here</a> is all the info you need from the SRD. In regards to the concept I wasn't sure how it would fit either, particularily because I don't have any of the Thieves Worlds RPG books, but from the little I've read in the Thieves World novel it seemed possible mainly because not much is said about the past or other places outside of santuary.</p><p></p><p>In regards to the magical items, I made them up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Firstly I wanted to have a talking Dragon Shaped Amulet, since the thing is intelligent I thought wouldn't it be cool if the amulet had some way of influencing/controlling my character thus I added the social skills to the amulet, this of course increased it's Ego to a level, that it could possibly take control of Drake for short periods of time, I then added the Disguise Self ability as this would aid Drake at remaining untedected while he continued to undergo the transformation process. So all in all the Disguise Self ability is the only useful ability for Drake, and the other abilities mearly make it easier for the amulet to control Drake. I also wanted to leave it open ended so that over time you could add/change the powers of the amulet (hint hint)</p><p></p><p>As a guideline I used the DMG's section on Intelligent Items to work out the items Ego, Speach, reading ability and lesser powers (social skills). </p><p></p><p>Secondly: Regarding the Bracers of the Silver Vault, I created that as a combination Handy Haversack/Portable Hole, since having access to an extradimensional space for storage purposes can be rather handy, I decided to limit it's size and make it physically draining to limit the amount of stuff put in there, since your the DM it's up to you to decide wether I'm allowed to have either of these items, or if you want to further tweak them.</p><p></p><p>Thridly: Drake will choose Truestrike as his known spell, and Featherfall as his familiar spell</p><p></p><p>Forthly: Is there anything that I should be aware of concerning Drakes background and place of birth.[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2768863, member: 31975"] For Mummykitty [sblock] Hi, I'm glad you like the concept. The concept stems from a city based D&D game I played where I had a character who was a fighter who discovered an unusual dragon shaped amulet which had the ability to talk, so all I've done is expand on that basic idea. In regards to the Dragon Disciple [url=http://www.d20srd.org/srd/prestigeClasses/dragonDisciple.htm]here[/url] is all the info you need from the SRD. In regards to the concept I wasn't sure how it would fit either, particularily because I don't have any of the Thieves Worlds RPG books, but from the little I've read in the Thieves World novel it seemed possible mainly because not much is said about the past or other places outside of santuary. In regards to the magical items, I made them up :D Firstly I wanted to have a talking Dragon Shaped Amulet, since the thing is intelligent I thought wouldn't it be cool if the amulet had some way of influencing/controlling my character thus I added the social skills to the amulet, this of course increased it's Ego to a level, that it could possibly take control of Drake for short periods of time, I then added the Disguise Self ability as this would aid Drake at remaining untedected while he continued to undergo the transformation process. So all in all the Disguise Self ability is the only useful ability for Drake, and the other abilities mearly make it easier for the amulet to control Drake. I also wanted to leave it open ended so that over time you could add/change the powers of the amulet (hint hint) As a guideline I used the DMG's section on Intelligent Items to work out the items Ego, Speach, reading ability and lesser powers (social skills). Secondly: Regarding the Bracers of the Silver Vault, I created that as a combination Handy Haversack/Portable Hole, since having access to an extradimensional space for storage purposes can be rather handy, I decided to limit it's size and make it physically draining to limit the amount of stuff put in there, since your the DM it's up to you to decide wether I'm allowed to have either of these items, or if you want to further tweak them. Thridly: Drake will choose Truestrike as his known spell, and Featherfall as his familiar spell Forthly: Is there anything that I should be aware of concerning Drakes background and place of birth.[/sblock] [/QUOTE]
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