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[Thieves' World] Murder at the Vulgar Unicorn characters
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<blockquote data-quote="Dracomeander" data-source="post: 2632877" data-attributes="member: 20009"><p><strong>Daeric Marco </strong></p><p></p><p><strong>Background:</strong> Daeric is a native Sanctan born to a struggling fisher family. His father, in his typical drunken fashion, misjudged the weather one day and lost his life and his boat in a storm that drove him into the Hag’s Teeth when Daeric was five. His mother tried to provide for the family, but the children, undisciplined due to their mother’s distractions, began running with the street urchins.</p><p></p><p>[SBLOCK] That is how Daeric ended up in Dyareela’s pits hoping to avoid notice while trying to survive. Daeric avoids thinking about his time in the pits, preferring to concentrate on the present. When the Irrune came in to remove Dyareela’s cult from power, Daeric was found barely alive in the torture pits by a mage working for the remnants of the city guard.[/SBLOCK]</p><p></p><p> Daeric’s adoption by a city guard mage marked the turning point in his life, saving him from the broken purposeless fate to which life had led him. Daeric used his knowledge of the streets to keep the guard informed of those who crossed the line into depraved criminal acts. But the thing that drew the greatest amount of his attention was the magic practiced by his adoptive father. His past experiences and his friends on the street kept him from immersing himself in the full dedication required to be a mage, but his quick mind still was able to unravel the mystic secrets so his path to the powers of the initiate was born.</p><p></p><p> Daeric is known both to the guard and to the denizens of the Maze which he tends to haunt frequently. He keeps his friends in the Maze as it is known that he only assists the guard to track down those whose crimes even other denizens of the Maze shudder at contemplating.</p><p></p><p><strong>Description:</strong> Daeric Marco is a young man slightly above average in height wearing serviceable clothes in shades of beige, brown, black, and road dust. He generally appears to be friendly and affable, but the very discerning may note the slight tension in his frame, the faint suspicion in his glance, and the faded traces of scars disappearing under the edges of his clothing.</p><p></p><p>Age: 22</p><p>Height: 5’10” Weight: 164#</p><p>Hair: Sandy Eyes: Blue-Gray</p><p></p><p>Wrigglie Initiate 1</p><p>Background: Apprentice & Constable</p><p>Reputation: 0</p><p></p><p>Str: 12 (+1)</p><p>Dex: 14 (+2)</p><p>Con: 12 (+1)</p><p>Int: 16 (+3)</p><p>Wis: 10</p><p>Cha: 12 (+1)</p><p></p><p>HP: 7</p><p>Massive Damage Threshold: 12</p><p>AC: 14 (+2 Dex, +2 Leather Armor)</p><p>Initiative: +2</p><p>Speed: 30</p><p></p><p>Fort: +1 (+1 Con)</p><p>Ref: +4 (+2 Dex, +2 Base)</p><p>Will: +3 (+2 Base, +1 Ethnicity Bonus)</p><p></p><p>Base Attack Bonus: 0</p><p></p><p>Short Sword (Melee +1, Threat 19-20, Dam 1d6+1)</p><p>Dagger (Melee +1 or Ranged +2, Threat 19-20, Dam 1d4+1, Range 10)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +3 (2 ranks +1 Cha)</p><p>Concentration +5 (4 ranks +1 Con)</p><p>Decipher Script +5 (2 ranks +3 Int)</p><p>Diplomacy +5 (4 ranks +1 Cha)</p><p>Gather Information +5 (4 ranks +1 Cha)</p><p>Knowledge-Arcana +5 (2 ranks +3 Int)</p><p>Knowledge-Local +5[+7] (2 ranks +3 Int)[+2 to navigate the Maze]</p><p>Search +5 (2 ranks +3 Int)</p><p>Sense Motive +4[+6] (4 ranks)[additional +2 vs Lying]</p><p>Sleight of Hand +6 (4 ranks +2 Dex)</p><p>Spellcraft +7 (4 ranks +3 Int)</p><p>Spot +4 (4 ranks)</p><p>Use Magic Device +5 (4 ranks +1 Cha)</p><p></p><p><strong>Feats:</strong></p><p>Maze Savvy [Human Cultural]</p><p>Multi-Talented(Apprentice & Constable) [1st Level]</p><p>Light Armor Proficiency [Initiate Starting]</p><p>Simple Weapon Proficiency [Initiate Starting]</p><p>Short Sword Proficiency [Initiate Starting]</p><p></p><p><strong>Culture, Background, & Class Abilities:</strong></p><p>Wrigglie (Sanctan) Ethnic Traits – </p><p> Jaded: +1 bonus to all Will Saves</p><p></p><p>Apprentice Background Traits – </p><p> Age Modifier: +2</p><p> +1 bonus to Spellcasting checks</p><p></p><p>Constable Background Traits –</p><p> Age Modifier: +2</p><p> Additional Class Skills: Search & Spot</p><p> +2 bonus to Sense Motive to determine if someone is lying</p><p></p><p>Initiate Traits-</p><p> Spellcasting</p><p> Eclectic Sorcery (Intelligence as casting attribute)</p><p></p><p><strong>Languages:</strong> Sanctan(S), Ilsigi(S/W), Irrune(S), Rankene(S)</p><p></p><p>Spellcasting: +4 (+3 Int, +1 Background)</p><p>Ritual Casting: NA</p><p></p><p>Known Spells:</p><p> Prestidigitation</p><p> Color Spray (Int Bonus Spell)</p><p></p><p>Familiar Spells:</p><p> Convert Light Wounds</p><p> Invisibility (Int Bonus Spell above safe limit)</p><p> Neutralize Poison (Int Bonus Spell above safe limit)</p><p></p><p><strong>Equipment & Assets:</strong></p><p>Month’s Lodging</p><p>Leather Armor (10 lbs.) </p><p>Short Sword (2 lbs.)</p><p>Dagger (x2) (2 lbs.)</p><p>Explorer’s Outfit (8 lbs.)</p><p>Spell Component Pouch (2 lbs.)</p><p>Beltpouch (x2) (1 lb.)</p><p>Signal Whistle</p><p>Spellbook (3 lbs.)</p><p>Vial of Ink</p><p>Inkpen (x2)</p><p>Traveler’s Outfit (x2) (10 lbs.)[at lodging]</p><p>Backpack (2 lbs.)[at lodging]</p><p>15 sh</p><p></p><p>Heirloom: Waterproof Satchel with Good Lock (2 lbs.)</p><p></p><p><strong>Total Weight Carried:</strong> 37 lbs.</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 2632877, member: 20009"] [B]Daeric Marco [/B] [B]Background:[/B] Daeric is a native Sanctan born to a struggling fisher family. His father, in his typical drunken fashion, misjudged the weather one day and lost his life and his boat in a storm that drove him into the Hag’s Teeth when Daeric was five. His mother tried to provide for the family, but the children, undisciplined due to their mother’s distractions, began running with the street urchins. [SBLOCK] That is how Daeric ended up in Dyareela’s pits hoping to avoid notice while trying to survive. Daeric avoids thinking about his time in the pits, preferring to concentrate on the present. When the Irrune came in to remove Dyareela’s cult from power, Daeric was found barely alive in the torture pits by a mage working for the remnants of the city guard.[/SBLOCK] Daeric’s adoption by a city guard mage marked the turning point in his life, saving him from the broken purposeless fate to which life had led him. Daeric used his knowledge of the streets to keep the guard informed of those who crossed the line into depraved criminal acts. But the thing that drew the greatest amount of his attention was the magic practiced by his adoptive father. His past experiences and his friends on the street kept him from immersing himself in the full dedication required to be a mage, but his quick mind still was able to unravel the mystic secrets so his path to the powers of the initiate was born. Daeric is known both to the guard and to the denizens of the Maze which he tends to haunt frequently. He keeps his friends in the Maze as it is known that he only assists the guard to track down those whose crimes even other denizens of the Maze shudder at contemplating. [B]Description:[/B] Daeric Marco is a young man slightly above average in height wearing serviceable clothes in shades of beige, brown, black, and road dust. He generally appears to be friendly and affable, but the very discerning may note the slight tension in his frame, the faint suspicion in his glance, and the faded traces of scars disappearing under the edges of his clothing. Age: 22 Height: 5’10” Weight: 164# Hair: Sandy Eyes: Blue-Gray Wrigglie Initiate 1 Background: Apprentice & Constable Reputation: 0 Str: 12 (+1) Dex: 14 (+2) Con: 12 (+1) Int: 16 (+3) Wis: 10 Cha: 12 (+1) HP: 7 Massive Damage Threshold: 12 AC: 14 (+2 Dex, +2 Leather Armor) Initiative: +2 Speed: 30 Fort: +1 (+1 Con) Ref: +4 (+2 Dex, +2 Base) Will: +3 (+2 Base, +1 Ethnicity Bonus) Base Attack Bonus: 0 Short Sword (Melee +1, Threat 19-20, Dam 1d6+1) Dagger (Melee +1 or Ranged +2, Threat 19-20, Dam 1d4+1, Range 10) [B]Skills:[/B] Bluff +3 (2 ranks +1 Cha) Concentration +5 (4 ranks +1 Con) Decipher Script +5 (2 ranks +3 Int) Diplomacy +5 (4 ranks +1 Cha) Gather Information +5 (4 ranks +1 Cha) Knowledge-Arcana +5 (2 ranks +3 Int) Knowledge-Local +5[+7] (2 ranks +3 Int)[+2 to navigate the Maze] Search +5 (2 ranks +3 Int) Sense Motive +4[+6] (4 ranks)[additional +2 vs Lying] Sleight of Hand +6 (4 ranks +2 Dex) Spellcraft +7 (4 ranks +3 Int) Spot +4 (4 ranks) Use Magic Device +5 (4 ranks +1 Cha) [B]Feats:[/B] Maze Savvy [Human Cultural] Multi-Talented(Apprentice & Constable) [1st Level] Light Armor Proficiency [Initiate Starting] Simple Weapon Proficiency [Initiate Starting] Short Sword Proficiency [Initiate Starting] [B]Culture, Background, & Class Abilities:[/B] Wrigglie (Sanctan) Ethnic Traits – Jaded: +1 bonus to all Will Saves Apprentice Background Traits – Age Modifier: +2 +1 bonus to Spellcasting checks Constable Background Traits – Age Modifier: +2 Additional Class Skills: Search & Spot +2 bonus to Sense Motive to determine if someone is lying Initiate Traits- Spellcasting Eclectic Sorcery (Intelligence as casting attribute) [B]Languages:[/B] Sanctan(S), Ilsigi(S/W), Irrune(S), Rankene(S) Spellcasting: +4 (+3 Int, +1 Background) Ritual Casting: NA Known Spells: Prestidigitation Color Spray (Int Bonus Spell) Familiar Spells: Convert Light Wounds Invisibility (Int Bonus Spell above safe limit) Neutralize Poison (Int Bonus Spell above safe limit) [B]Equipment & Assets:[/B] Month’s Lodging Leather Armor (10 lbs.) Short Sword (2 lbs.) Dagger (x2) (2 lbs.) Explorer’s Outfit (8 lbs.) Spell Component Pouch (2 lbs.) Beltpouch (x2) (1 lb.) Signal Whistle Spellbook (3 lbs.) Vial of Ink Inkpen (x2) Traveler’s Outfit (x2) (10 lbs.)[at lodging] Backpack (2 lbs.)[at lodging] 15 sh Heirloom: Waterproof Satchel with Good Lock (2 lbs.) [B]Total Weight Carried:[/B] 37 lbs. [/QUOTE]
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