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[Thieves' World] Murder at the Vulgar Unicorn (full)
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<blockquote data-quote="MummyKitty" data-source="post: 2619354" data-attributes="member: 36179"><p>Kadramis</p><p></p><p>1st Level Rankan Godsworn</p><p></p><p>Background: Rankan Nomad</p><p>Age: <span style="color: Red">25</span> (Updated to fit backstory I'm working on)</p><p>Height: 5’11”</p><p>Weight: <span style="color: Red">160</span></p><p>Hair: Blonde</p><p>Eyes: Blue</p><p>Class: Godsworn</p><p>Level: 1</p><p>Deity: <span style="color: Red">Heqt</span></p><p></p><p>Statistics:</p><p></p><p>STR: 15 (+2)</p><p>DEX: 12 (+1)</p><p>CON: 14 (+2)</p><p>INT: 12 (+1)</p><p>WIS: 13 (+1)</p><p>CHA: 11 (0)</p><p></p><p>Hit Points: 10 (+2 CON) = 12</p><p></p><p>Saving Throws: </p><p>Fortitude: +3 (base +1, CON +2)</p><p>Reflex: +2 (base +1, DEX +1)</p><p>Will: +2 (base +1, WIS +1)</p><p></p><p><span style="color: Red">Armor Class: 15 (Base 10 + 4 Armor (Scale mail) + 1 DEX)</span></p><p></p><p><span style="color: Red">Base Speed: 20 (30 w/o armor)</span></p><p></p><p>Base Attack Bonus: +3 (+1 Godsworn +2 STR)</p><p></p><p>Weapons/attacks: </p><p><span style="color: Red">Rankan Cavalry Sword (treat as Bastard Sword --wields two-handed as martial weapon)</span></p><p></p><p>Skills (16 points to start):</p><p>CLASS SKILLS</p><p>Craft (trapmaking) (Int) +2 (Level 1)</p><p><span style="color: Red"><s>Diplomacy (Cha) +1 (Level 1)</s></span>(Deleted to get skill point for Sanctan language)</p><p>Handle Animal (Cha) +1 (Level 1)</p><p>Intimidate (Cha) +1 (Level 1)</p><p>Knowledge (religion) (Int) +2 (Level 1)</p><p>Profession (hunter) (Wis) +2 (Level 1)</p><p>Ride (Dex) +2 (Level 1)</p><p>Sense Motive <span style="color: Red">+5</span> (<span style="color: Red">Skill Focus +3, </span> Level 2)</p><p>Swim (Str) +3 (Level 1)</p><p>Spot (Wis) +6 (Nomad bonus class skill +2, <span style="color: Red">Divine perception +2</span>) (Level 1)</p><p>Survival (Wis) +4 (Nomad bonus class skill) +2 (Level 1)</p><p></p><p>NON-CLASS SKILLS</p><p><span style="color: Red">Listen (Wis) +2 (Level 0, Divine Perception +2)</span></p><p>Hide (Dex) +2 (Level 1)</p><p>Move Silently (Dex) +2 (Level 1)</p><p></p><p>Feats:</p><p>Skill Focus (Rankan) +3 on checks to one skill (TBD, probably Spot or Survival)</p><p>Tracking (Human Bonus Feat, Cultural)</p><p></p><p><span style="color: Red">Lesser Gift</span></p><p><span style="color: Red">Divine Perception: Keen senses, low-light vision, Spot/Listen CON bonus (+2)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Spells:</span></p><p><span style="color: Red">Known: Convert Light Wounds (Changes 1d8+1 dam from Lethal to non-Lethal)</span></p><p><span style="color: Red">Familiar: Bless</span></p><p></p><p></p><p>Languages:</p><p>Rankene</p><p><span style="color: Red">Speak Sanctan</span></p><p></p><p>Class Features: </p><p>Nomad - You wander the world as a homeless vagabond, shunning the </p><p>permanency of cities and villages for the freedom the road provides.</p><p></p><p>Bonus Skills (select 2 from the list as class skills with a +2 bonus </p><p>when using them): Handle Animal, Hide, Knowledge (geography), </p><p>knowledge (nature), Move Silently, Ride, Spot, Survival</p><p></p><p>Traits: Due to your nomadic nature, you are better able to traverse </p><p>difficult terrain with speed and efficiency. When traveling </p><p>overland, you treat terrain type as one better than normal (treating </p><p>trackless terrain as a road or trail, and a road or trail as a </p><p>highway). Any creatures traveling with you move at the same improved </p><p>overland speed.</p><p></p><p><span style="color: Red">Equipment: (125sh to start)</span></p><p><span style="color: Red">Scale Mail (50) +4, 30 lbs, gauntlet on right hand</span></p><p><span style="color: Red">Bastard Sword (35) 1d8/1d10 19-20/x2 crit., 6lbs.</span></p><p><span style="color: Red">Dagger x2 (4) one is a fighting dagger, the other an animal skinning knife</span></p><p><span style="color: Red">Traveler’s Outfit (boots, wool breeches, belt, shirt, vest and cloak with hood)</span></p><p><span style="color: Red">Clay Jug (usually filled with wine) 9lbs</span></p><p><span style="color: Red">Several belt pouches containing: fish hooks, twine / string, thin metal wire (trapmaking equipment), needle, thread, whetstone, oil flask (for armor and weapon care) (5sh. total?)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Heirloom item: Rankan warpony with riding saddle (10) and saddle bags (4)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Total spent: 104</span></p><p><span style="color: Red">Wealth: 21sh.</span></p><p></p><p>Description and known background:</p><p>Any resident of Sanctuary can identify the Rankan blood of Kadramis in his elegant hooked nose, blondish hair and strong figure. But it is equally obvious to the trained eye that Kadramis is not comfortable in the city and is in fact, an outsider. Kadramis furtively glances at passers-by, avoiding eye contact and any physical touch. His skin is weathered and tanned like an outdoorsman, adding years to his appearance. His clothing of faded yellow and black is that of a plains nomad, though with apparently recently acquired accessories such as a mailed gauntlet, iron shoulder armor and a vest of scale mail that are not the typical wear of the steppe riders. A frequent patron of the Vulgar Unicorn, Kadramis is also known as a healer for hire, who will provide curative rituals without asking any questions, provided he is paid well enough to purchase a fine bottle of wine for the night. He will usually select a dark corner of the tavern and drink until he is nearly in a stupor, sometimes muttering to himself and holding his head in his hands. Despite his apparently genuine talents for healing, Kadramis is not known to frequent any temples, nor does he preach or wear any obvious faction symbols, so his true affiliations, background and motives are not well known (yet).</p><p></p><p>Kadramis is finalized. <span style="color: Red">Updates are in red.</span> Thanks so much Toric for your help in creating my character!</p></blockquote><p></p>
[QUOTE="MummyKitty, post: 2619354, member: 36179"] Kadramis 1st Level Rankan Godsworn Background: Rankan Nomad Age: [COLOR=Red]25[/COLOR] (Updated to fit backstory I'm working on) Height: 5’11” Weight: [COLOR=Red]160[/COLOR] Hair: Blonde Eyes: Blue Class: Godsworn Level: 1 Deity: [COLOR=Red]Heqt[/COLOR] Statistics: STR: 15 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 12 (+1) WIS: 13 (+1) CHA: 11 (0) Hit Points: 10 (+2 CON) = 12 Saving Throws: Fortitude: +3 (base +1, CON +2) Reflex: +2 (base +1, DEX +1) Will: +2 (base +1, WIS +1) [COLOR=Red]Armor Class: 15 (Base 10 + 4 Armor (Scale mail) + 1 DEX)[/COLOR] [COLOR=Red]Base Speed: 20 (30 w/o armor)[/COLOR] Base Attack Bonus: +3 (+1 Godsworn +2 STR) Weapons/attacks: [COLOR=Red]Rankan Cavalry Sword (treat as Bastard Sword --wields two-handed as martial weapon)[/COLOR] Skills (16 points to start): CLASS SKILLS Craft (trapmaking) (Int) +2 (Level 1) [COLOR=Red][S]Diplomacy (Cha) +1 (Level 1)[/S][/COLOR](Deleted to get skill point for Sanctan language) Handle Animal (Cha) +1 (Level 1) Intimidate (Cha) +1 (Level 1) Knowledge (religion) (Int) +2 (Level 1) Profession (hunter) (Wis) +2 (Level 1) Ride (Dex) +2 (Level 1) Sense Motive [COLOR=Red]+5[/COLOR] ([COLOR=Red]Skill Focus +3, [/COLOR] Level 2) Swim (Str) +3 (Level 1) Spot (Wis) +6 (Nomad bonus class skill +2, [COLOR=Red]Divine perception +2[/COLOR]) (Level 1) Survival (Wis) +4 (Nomad bonus class skill) +2 (Level 1) NON-CLASS SKILLS [COLOR=Red]Listen (Wis) +2 (Level 0, Divine Perception +2)[/COLOR] Hide (Dex) +2 (Level 1) Move Silently (Dex) +2 (Level 1) Feats: Skill Focus (Rankan) +3 on checks to one skill (TBD, probably Spot or Survival) Tracking (Human Bonus Feat, Cultural) [COLOR=Red]Lesser Gift Divine Perception: Keen senses, low-light vision, Spot/Listen CON bonus (+2) Spells: Known: Convert Light Wounds (Changes 1d8+1 dam from Lethal to non-Lethal) Familiar: Bless[/COLOR] Languages: Rankene [COLOR=Red]Speak Sanctan[/COLOR] Class Features: Nomad - You wander the world as a homeless vagabond, shunning the permanency of cities and villages for the freedom the road provides. Bonus Skills (select 2 from the list as class skills with a +2 bonus when using them): Handle Animal, Hide, Knowledge (geography), knowledge (nature), Move Silently, Ride, Spot, Survival Traits: Due to your nomadic nature, you are better able to traverse difficult terrain with speed and efficiency. When traveling overland, you treat terrain type as one better than normal (treating trackless terrain as a road or trail, and a road or trail as a highway). Any creatures traveling with you move at the same improved overland speed. [COLOR=Red]Equipment: (125sh to start) Scale Mail (50) +4, 30 lbs, gauntlet on right hand Bastard Sword (35) 1d8/1d10 19-20/x2 crit., 6lbs. Dagger x2 (4) one is a fighting dagger, the other an animal skinning knife Traveler’s Outfit (boots, wool breeches, belt, shirt, vest and cloak with hood) Clay Jug (usually filled with wine) 9lbs Several belt pouches containing: fish hooks, twine / string, thin metal wire (trapmaking equipment), needle, thread, whetstone, oil flask (for armor and weapon care) (5sh. total?) Heirloom item: Rankan warpony with riding saddle (10) and saddle bags (4) Total spent: 104 Wealth: 21sh.[/COLOR] Description and known background: Any resident of Sanctuary can identify the Rankan blood of Kadramis in his elegant hooked nose, blondish hair and strong figure. But it is equally obvious to the trained eye that Kadramis is not comfortable in the city and is in fact, an outsider. Kadramis furtively glances at passers-by, avoiding eye contact and any physical touch. His skin is weathered and tanned like an outdoorsman, adding years to his appearance. His clothing of faded yellow and black is that of a plains nomad, though with apparently recently acquired accessories such as a mailed gauntlet, iron shoulder armor and a vest of scale mail that are not the typical wear of the steppe riders. A frequent patron of the Vulgar Unicorn, Kadramis is also known as a healer for hire, who will provide curative rituals without asking any questions, provided he is paid well enough to purchase a fine bottle of wine for the night. He will usually select a dark corner of the tavern and drink until he is nearly in a stupor, sometimes muttering to himself and holding his head in his hands. Despite his apparently genuine talents for healing, Kadramis is not known to frequent any temples, nor does he preach or wear any obvious faction symbols, so his true affiliations, background and motives are not well known (yet). Kadramis is finalized. [COLOR=Red]Updates are in red.[/COLOR] Thanks so much Toric for your help in creating my character! [/QUOTE]
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