Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[Thieves' World] Murder at the Vulgar Unicorn (full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="red shadow" data-source="post: 2788536" data-attributes="member: 38921"><p><strong>Jalil (character complete with history, personality and heirloom)</strong></p><p></p><p><span style="color: Sienna">Jalil Ashvan</span></p><p></p><p>Culture: Aurveshan</p><p>Background: Prizefighter</p><p></p><p>Class: Fighter</p><p>Level: 1</p><p></p><p>Size: Medium</p><p>Age: 18</p><p>Gender: Male</p><p>Height: 5’ 8”</p><p>Weight: 180 lbs.</p><p>Eyes: Gray</p><p>Hair: Black </p><p></p><p></p><p>Str: 13 (+1)</p><p>Dex: 16 (+3)</p><p>Con: 14 (+2)</p><p>Int: 14 (+2)</p><p>Wis: 10 (0)</p><p>Cha: 9 (0)</p><p></p><p>Reputation: 0</p><p></p><p>HP: 12</p><p></p><p>Massive Damage Threshold: 14 (natural) + 4 (armor) = 18</p><p></p><p>AC: 13 natural (+3 dex) + 4 armor bonus = 17 (+ 2 versus any one opponent = 19) </p><p>Initiative: +3</p><p></p><p>Saving Throws: </p><p>FORT: +4 (+2 base, +2 Con)</p><p>REFLEX: +3 (+0 base, +3 Dex)</p><p>WILL: 0 (0 base, +2 ethnicity bonus against enchantment spells and effects)</p><p></p><p>Base Attack: +1</p><p>Melee: +2 (+4 when using light weapon, due to weapon finesse feat granting Dex bonus to attack)</p><p>Ranged: +3</p><p></p><p>Special Abilities:</p><p>+1 AC vs.1 opponent while in light armor (prizefighter background feat)</p><p>- 2 penalty check against anyone trying to use sense motive against him (unemotional ethnic trait)</p><p></p><p>Feats:</p><p>Endurance (Cultural bonus feat)</p><p>Dodge (1st level feat)</p><p>Weapon Finesse (fighter bonus feat)</p><p></p><p></p><p>Skills:</p><p></p><p>Bluff (Cha, CC) +2 (2 ranks)</p><p>Climb (Str) +3 (2 ranks, +1 Str)</p><p>Intimidate (Cha) +4 (4 ranks)</p><p>Jump (Str) +3 (2 ranks, +1 Str)</p><p>Sense Motive (Wis, CC) +2 (2 ranks, 0 Wis)</p><p>Spot (Wis) +4 (2 ranks, + 2 background bonus, 0 Wis)</p><p>Tumble (Dex) +7 (2 ranks, +3 Dex, +2 background bonus)</p><p></p><p>Languages:</p><p>Aurveshan (S)</p><p>Trade Tongue (S)</p><p>Rankene (S) (learnt from his masters and the instructors in the arena where he was forced to fight when sold as a slave)</p><p></p><p>Wealth: 11 sh, 14 pd</p><p></p><p>Gear:</p><p>Composite shortbow (+20 arrows)</p><p>Short Sword (2lbs) (1d6, 19-20/x2)</p><p>Handaxe (3 lbs) (1d6, x3)</p><p>Throwing Axe (2 lbs) (1d6, x2, 10 ft.)</p><p>Ilbarsi fightning knife (treat as kukri ???, 1d4, 18-20, x2) 2lbs </p><p>Dagger (1 lbs) (1d4, 19-20, x2)</p><p>Waterskin (4 lbs)</p><p>Whetstone (1 lbs)</p><p>Oil (for weapons) (1 lbs)</p><p>Traveler's Outfit (5 lbs)</p><p>Backpack (2 lbs)</p><p></p><p>Heirloom item: Chain Shirt (25 lbs) (+4 AC bonus, -2 penalty)</p><p></p><p>Total Weight Carried: 48 lbs (light load)</p><p></p><p>History:</p><p>Jalil was born in a very poor family of Aurveshan peasants, so poor his parents had to sell him, their elder son, to be able to earn food for the other children. So, when he was only 13, Jalil had to go and work for a (in)famous Rankene gladiator owner. For several years on, he had to cope with the dirtiest tasks in the arena (picking up dead bodies, cleaning of every kind), considered and treated as a slave though he was not really one. During those years, he had to learn to avoid being bullied, beaten or raped and he quickly developed a skill for keeping out of trouble, and when not possible, to fight back as hard as possible. Worse than the prisoners sentenced to fight in the arena were the gladiators who chose to fight for money or for fun. Most of those were perverted Rankene, like the noble who ran the arena and enjoyed the blood and gore of the fights, as well as some young boys’ company. Fortunately for Jalil, his quickness and wits earned him the friendship of an old Ilsigi prisoner, a seasoned gladiator who took him under his protection and taught him how to fight. More than that, he taught Jalil how to fight accordingly to his skills and abilities. The first lesson was that when you fight, you don’t fight for fun but to save your life. And life is worth every trick or hit, however dirty it can be. Jalil never forgot that, and although he’s rather kind and doesn’t like violence, when forced to fight, he fights quick, fierce and pityless. </p><p>Jalil managed to live that way till recently, until the night he learnt from other gladiators that his crazy “owner”, having learnt the bonds between him and the Ilsigi fighter, Hambro, had scheduled a fight to death in the arena between the two of them. Not willing to know the outcome of this fight, and suspecting that Hambro may well decide to cheat and let Jalil kill him, Jalil decided that the only thing to do was to escape. He did that with the precision and ruthlessness Hambro had taught him: the following night, after strangling a guard with a chain, he slipped into the owner’s quarter and, as coldblooded as ever, he cut his throat open and watched him die. He stole a good load of money, as well as the best chain shirt he could find and a few of his favourite weapons, and then rode away. With a few shabooz, he managed to buy a trip with a caravan down to Sanctuary to put as much distance as possible between him and his murders. He arrived in sanctuary just a few days ago but somehow managed to get himself into trouble. That happened when a man, Rankene by birth and arrogance, openly insulted him after bumping into him in the streets with one of his bodyguards. It was one of the rare occasions where Jalil lost his temper, and without thinking he drew his axe and ilbarsi knife to cleanse the offence. After getting rid of the bodyguard, he would certainly have killed the Rankene if it was not for the watchmen who arrived and arrested him after they were able to make him come back to his senses… </p><p></p><p>Personality:</p><p>The most striking features about Jalil is that he's quiet, very very quiet. He seldom speaks and does so only for important matters and with as few words as possible. He always remembers Hambro's words: "I've often been in trouble for having spoken, but never was sorry for keeping my mouth shut". His behaviour matches this. When not busy with a task of some kind, he remains still, only the movement of his iron grey eyes showing that he's still alive. He learnt that it was the best way to remain out of trouble and, if need be, to benefit from surprise. Though he still looks like a kid, this behaviour, along with his chain shirt, fighting gear and trained muscles, can make him look dreadful. But even if he's trained to fight and is ready to kill, Jalil is not at all a born-killer. Keeping to the Aurveshan tradition, he's very respectful and rather kind and generous, especially towards the weak and the children. One of the few thing that can make him lose his temper is seeing a kid being beaten or abused, probably because he himself suffered from such things when young.</p><p>As quiet as he can be, he can also use intimidation, a skill he was forced to develop to survive among murderers and gladiators, when it serves his purpose. He knows that the best way to win a fight is to avoid it, wether by making your opponent retreat in fear or wait for a more favorable opportunity. For Jalil can also be very patient. He could bear insults or abuse for several weeks without complaining, but only to avenge more efficiently later... and that can be quite a surprise to some.</p><p>As such, Jalil often relies on his show of weapons and armor; as well as a mean demeanor, to deter opponents or thieves who could think his boyish face and small size make him an easy prey.</p><p>When sitting still, he spends a lot of time sharpening his weapons with whetstones and oil, a task he's familiar with since he was in charge of the gladiators weapons.</p><p>Due to his history, Jalil is strongly prejudiced against Ranke and his people, whom he finds arrogant and decadent. But he doesn't hate them and is open-minded enough not to judge all by the same standards.</p><p></p><p></p><p>Description:</p><p>Not very tall or square, Jalil can seem rather "light" for a trained fighter. But looks is deceiving. All bones, sinews and nerves, Jalil agility and wits make up for his muscles and, in the blink of an eye, he can change from a contemplative youth sitting on a tavern's bench to a warrior in fighting stance wielding a handaxe and wicked Ilbarsi fighting knife. Sometimes he tries to look as mean as possible to keep troublemakers away, but in more peaceful conditions, he can also play on his boyish looks and small size to go unnoticed.</p><p>Jalil keeps his raven black hair gladiator style: very short and well kept so no opponent can grab him by the hair during a fight. Above his high cheekbones, his iron grey eyes often seem to be lost in dreams, as if he was looking to another world, but suddenly can shine with a deadly and intimidating gaze if need be.</p><p>He's got the typical features of Aurveshans, with a sallow skin, small flat nose and pointed chin.</p></blockquote><p></p>
[QUOTE="red shadow, post: 2788536, member: 38921"] [b]Jalil (character complete with history, personality and heirloom)[/b] [COLOR=Sienna]Jalil Ashvan[/COLOR] Culture: Aurveshan Background: Prizefighter Class: Fighter Level: 1 Size: Medium Age: 18 Gender: Male Height: 5’ 8” Weight: 180 lbs. Eyes: Gray Hair: Black Str: 13 (+1) Dex: 16 (+3) Con: 14 (+2) Int: 14 (+2) Wis: 10 (0) Cha: 9 (0) Reputation: 0 HP: 12 Massive Damage Threshold: 14 (natural) + 4 (armor) = 18 AC: 13 natural (+3 dex) + 4 armor bonus = 17 (+ 2 versus any one opponent = 19) Initiative: +3 Saving Throws: FORT: +4 (+2 base, +2 Con) REFLEX: +3 (+0 base, +3 Dex) WILL: 0 (0 base, +2 ethnicity bonus against enchantment spells and effects) Base Attack: +1 Melee: +2 (+4 when using light weapon, due to weapon finesse feat granting Dex bonus to attack) Ranged: +3 Special Abilities: +1 AC vs.1 opponent while in light armor (prizefighter background feat) - 2 penalty check against anyone trying to use sense motive against him (unemotional ethnic trait) Feats: Endurance (Cultural bonus feat) Dodge (1st level feat) Weapon Finesse (fighter bonus feat) Skills: Bluff (Cha, CC) +2 (2 ranks) Climb (Str) +3 (2 ranks, +1 Str) Intimidate (Cha) +4 (4 ranks) Jump (Str) +3 (2 ranks, +1 Str) Sense Motive (Wis, CC) +2 (2 ranks, 0 Wis) Spot (Wis) +4 (2 ranks, + 2 background bonus, 0 Wis) Tumble (Dex) +7 (2 ranks, +3 Dex, +2 background bonus) Languages: Aurveshan (S) Trade Tongue (S) Rankene (S) (learnt from his masters and the instructors in the arena where he was forced to fight when sold as a slave) Wealth: 11 sh, 14 pd Gear: Composite shortbow (+20 arrows) Short Sword (2lbs) (1d6, 19-20/x2) Handaxe (3 lbs) (1d6, x3) Throwing Axe (2 lbs) (1d6, x2, 10 ft.) Ilbarsi fightning knife (treat as kukri ???, 1d4, 18-20, x2) 2lbs Dagger (1 lbs) (1d4, 19-20, x2) Waterskin (4 lbs) Whetstone (1 lbs) Oil (for weapons) (1 lbs) Traveler's Outfit (5 lbs) Backpack (2 lbs) Heirloom item: Chain Shirt (25 lbs) (+4 AC bonus, -2 penalty) Total Weight Carried: 48 lbs (light load) History: Jalil was born in a very poor family of Aurveshan peasants, so poor his parents had to sell him, their elder son, to be able to earn food for the other children. So, when he was only 13, Jalil had to go and work for a (in)famous Rankene gladiator owner. For several years on, he had to cope with the dirtiest tasks in the arena (picking up dead bodies, cleaning of every kind), considered and treated as a slave though he was not really one. During those years, he had to learn to avoid being bullied, beaten or raped and he quickly developed a skill for keeping out of trouble, and when not possible, to fight back as hard as possible. Worse than the prisoners sentenced to fight in the arena were the gladiators who chose to fight for money or for fun. Most of those were perverted Rankene, like the noble who ran the arena and enjoyed the blood and gore of the fights, as well as some young boys’ company. Fortunately for Jalil, his quickness and wits earned him the friendship of an old Ilsigi prisoner, a seasoned gladiator who took him under his protection and taught him how to fight. More than that, he taught Jalil how to fight accordingly to his skills and abilities. The first lesson was that when you fight, you don’t fight for fun but to save your life. And life is worth every trick or hit, however dirty it can be. Jalil never forgot that, and although he’s rather kind and doesn’t like violence, when forced to fight, he fights quick, fierce and pityless. Jalil managed to live that way till recently, until the night he learnt from other gladiators that his crazy “owner”, having learnt the bonds between him and the Ilsigi fighter, Hambro, had scheduled a fight to death in the arena between the two of them. Not willing to know the outcome of this fight, and suspecting that Hambro may well decide to cheat and let Jalil kill him, Jalil decided that the only thing to do was to escape. He did that with the precision and ruthlessness Hambro had taught him: the following night, after strangling a guard with a chain, he slipped into the owner’s quarter and, as coldblooded as ever, he cut his throat open and watched him die. He stole a good load of money, as well as the best chain shirt he could find and a few of his favourite weapons, and then rode away. With a few shabooz, he managed to buy a trip with a caravan down to Sanctuary to put as much distance as possible between him and his murders. He arrived in sanctuary just a few days ago but somehow managed to get himself into trouble. That happened when a man, Rankene by birth and arrogance, openly insulted him after bumping into him in the streets with one of his bodyguards. It was one of the rare occasions where Jalil lost his temper, and without thinking he drew his axe and ilbarsi knife to cleanse the offence. After getting rid of the bodyguard, he would certainly have killed the Rankene if it was not for the watchmen who arrived and arrested him after they were able to make him come back to his senses… Personality: The most striking features about Jalil is that he's quiet, very very quiet. He seldom speaks and does so only for important matters and with as few words as possible. He always remembers Hambro's words: "I've often been in trouble for having spoken, but never was sorry for keeping my mouth shut". His behaviour matches this. When not busy with a task of some kind, he remains still, only the movement of his iron grey eyes showing that he's still alive. He learnt that it was the best way to remain out of trouble and, if need be, to benefit from surprise. Though he still looks like a kid, this behaviour, along with his chain shirt, fighting gear and trained muscles, can make him look dreadful. But even if he's trained to fight and is ready to kill, Jalil is not at all a born-killer. Keeping to the Aurveshan tradition, he's very respectful and rather kind and generous, especially towards the weak and the children. One of the few thing that can make him lose his temper is seeing a kid being beaten or abused, probably because he himself suffered from such things when young. As quiet as he can be, he can also use intimidation, a skill he was forced to develop to survive among murderers and gladiators, when it serves his purpose. He knows that the best way to win a fight is to avoid it, wether by making your opponent retreat in fear or wait for a more favorable opportunity. For Jalil can also be very patient. He could bear insults or abuse for several weeks without complaining, but only to avenge more efficiently later... and that can be quite a surprise to some. As such, Jalil often relies on his show of weapons and armor; as well as a mean demeanor, to deter opponents or thieves who could think his boyish face and small size make him an easy prey. When sitting still, he spends a lot of time sharpening his weapons with whetstones and oil, a task he's familiar with since he was in charge of the gladiators weapons. Due to his history, Jalil is strongly prejudiced against Ranke and his people, whom he finds arrogant and decadent. But he doesn't hate them and is open-minded enough not to judge all by the same standards. Description: Not very tall or square, Jalil can seem rather "light" for a trained fighter. But looks is deceiving. All bones, sinews and nerves, Jalil agility and wits make up for his muscles and, in the blink of an eye, he can change from a contemplative youth sitting on a tavern's bench to a warrior in fighting stance wielding a handaxe and wicked Ilbarsi fighting knife. Sometimes he tries to look as mean as possible to keep troublemakers away, but in more peaceful conditions, he can also play on his boyish looks and small size to go unnoticed. Jalil keeps his raven black hair gladiator style: very short and well kept so no opponent can grab him by the hair during a fight. Above his high cheekbones, his iron grey eyes often seem to be lost in dreams, as if he was looking to another world, but suddenly can shine with a deadly and intimidating gaze if need be. He's got the typical features of Aurveshans, with a sallow skin, small flat nose and pointed chin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Thieves' World] Murder at the Vulgar Unicorn (full)
Top