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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="Sacrosanct" data-source="post: 6982876" data-attributes="member: 15700"><p>Kobolds are intelligent, and have a natural aptitude and expertise for traps. The only thing that's BS is someone assuming they wouldn't be able to create traps like that and it must be a bad DM. The DMs job is to play the monsters up to how they would normally behave up their capability, which most if not all of those traps in TK were. I also find your argument to be highly disingenuous because it tells you right there in the monster entry that kobolds can do things like that and your essentially blaming the DM (Tucker) for playing them as they should be played.</p><p></p><p>Then again, you are the same person who thinks monsters are boring unless they have cool powers in their stat blocks, when what makes a monster boring or not is how the DM plays it. You do realize there's entire section before the stat block that is invaluable to show a DM how boring or not a monster can be, right? If you ignore that information, then you don't have much of a leg to stand on when you call the monster boring. That's 100% on you as the DM in how you played them.</p><p></p><p>It never fails to amaze me that for the majority of D&D's existence, it's official motto was "Products of Your Imagination", and yet so many players refuse to use their imagination and instead think monsters/PCs are limited to what's in an official statblock as to what they can do and nothing else is allowed.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6982876, member: 15700"] Kobolds are intelligent, and have a natural aptitude and expertise for traps. The only thing that's BS is someone assuming they wouldn't be able to create traps like that and it must be a bad DM. The DMs job is to play the monsters up to how they would normally behave up their capability, which most if not all of those traps in TK were. I also find your argument to be highly disingenuous because it tells you right there in the monster entry that kobolds can do things like that and your essentially blaming the DM (Tucker) for playing them as they should be played. Then again, you are the same person who thinks monsters are boring unless they have cool powers in their stat blocks, when what makes a monster boring or not is how the DM plays it. You do realize there's entire section before the stat block that is invaluable to show a DM how boring or not a monster can be, right? If you ignore that information, then you don't have much of a leg to stand on when you call the monster boring. That's 100% on you as the DM in how you played them. It never fails to amaze me that for the majority of D&D's existence, it's official motto was "Products of Your Imagination", and yet so many players refuse to use their imagination and instead think monsters/PCs are limited to what's in an official statblock as to what they can do and nothing else is allowed. [/QUOTE]
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Thing I thought 4e did better: Monsters
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