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Thing I thought 4e did better: Monsters
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<blockquote data-quote="Argyle King" data-source="post: 6983263" data-attributes="member: 58416"><p>I find myself in an odd place when looking at 4E and 5E.</p><p></p><p>In the past, I've been openly critical of 4E. A lot of things about it bugged me. (Though, to be fair, it did a lot of things I liked too.)</p><p></p><p>That being said, I find that I'm less enthusiastic about 5E. </p><p></p><p>Overall, I think that my opinion of 4E is that I liked some of the mentality behind encounter designed, and I liked the game that I felt like was advertised in the preview books, but I wasn't happy with how the mechanical numbers actually worked in play. </p><p></p><p>For me, one of my favorite parts of 4E was the cosmology. I'm aware that many people disliked the changes. I liked most of them. I felt that the addition of Shadowfell and Feywild was cool, and it allowed for the game to have space available for monsters which were often too similar to each other in past (and I guess future now that 5E is out) editions.</p><p></p><p></p><p>...but to say that 5E monsters are a bag of hitpoints (and I agree) and to then suggest that's a step backward from 4E is odd. My experience with 4E was that combat would often drag due to the encounter outcome being obvious (typically that the PCs were going to win) even though the monster still had HP to chop through. </p><p></p><p>Still, I did like the encounter design mentality of 4E vastly more than 3rd. I liked having a lot of creatures in a combat. I also liked that the power curve between levels was lower, and it was fairly easy to level creatures up or down. I liked that traps and moving pieces were more dynamic and interactive. </p><p></p><p>My weirdest experiences with 4E were in finding that I enjoyed the game most when I ignored most of the 'official' advice on how to run it. Toward the end of 4E, how I built monsters, skill challenges, and encounters was drastically different from what the WoTC seemed to support. I felt that Essentials was a step in the wrong direction.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6983263, member: 58416"] I find myself in an odd place when looking at 4E and 5E. In the past, I've been openly critical of 4E. A lot of things about it bugged me. (Though, to be fair, it did a lot of things I liked too.) That being said, I find that I'm less enthusiastic about 5E. Overall, I think that my opinion of 4E is that I liked some of the mentality behind encounter designed, and I liked the game that I felt like was advertised in the preview books, but I wasn't happy with how the mechanical numbers actually worked in play. For me, one of my favorite parts of 4E was the cosmology. I'm aware that many people disliked the changes. I liked most of them. I felt that the addition of Shadowfell and Feywild was cool, and it allowed for the game to have space available for monsters which were often too similar to each other in past (and I guess future now that 5E is out) editions. ...but to say that 5E monsters are a bag of hitpoints (and I agree) and to then suggest that's a step backward from 4E is odd. My experience with 4E was that combat would often drag due to the encounter outcome being obvious (typically that the PCs were going to win) even though the monster still had HP to chop through. Still, I did like the encounter design mentality of 4E vastly more than 3rd. I liked having a lot of creatures in a combat. I also liked that the power curve between levels was lower, and it was fairly easy to level creatures up or down. I liked that traps and moving pieces were more dynamic and interactive. My weirdest experiences with 4E were in finding that I enjoyed the game most when I ignored most of the 'official' advice on how to run it. Toward the end of 4E, how I built monsters, skill challenges, and encounters was drastically different from what the WoTC seemed to support. I felt that Essentials was a step in the wrong direction. [/QUOTE]
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