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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="pemerton" data-source="post: 6983310" data-attributes="member: 42582"><p>I think that [MENTION=6788732]cbwjm[/MENTION] was referring to spells in spellbooks, not spells memorised.</p><p></p><p>As far as the latter is concerned, if Tucker's kolbods are as big a deal as Roger Moore makes out, you memorise a load of spell just to deal with them: not fireball but PfNM; Cloudkill; TMtR; Dig; etc.</p><p></p><p>This is simply following Gygax's advice to players on p 107 of his PHB, where he suggests that any succesfful dungeon expedition depends upon (1) setting an objective, and then (2) ensuring that the balance of party members, equipment and spells memorised is such as to conduce to acheiving that objective.</p><p></p><p>As far as availability of spells in the spellbook is concerned, if (by 9th level) you haven't found the spells you need on a scroll or in an enemy's spellbook, you can reseach them. A 9th level MU has received at last 135,000 XP, of which probably 100,000 or so was gold pieces. The time required to research a 5th level spell is 6 or more weeks, with an average cost of 3250 gp per week, plus 1800 gp if the character doesn't have his/her own library - let's make it 5,000 gp per week for simplicity. With 16 INT the research success chance is 26% chance per week, rolling at the 6th week and every week thereafter. The chance of success after 10 weeks (50,000 gp) is about 75%.</p><p></p><p>One's fellow PCs may be prepared to kick in some gold, too, to help make this happen, if the kobolds are really that fearsome.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6983310, member: 42582"] I think that [MENTION=6788732]cbwjm[/MENTION] was referring to spells in spellbooks, not spells memorised. As far as the latter is concerned, if Tucker's kolbods are as big a deal as Roger Moore makes out, you memorise a load of spell just to deal with them: not fireball but PfNM; Cloudkill; TMtR; Dig; etc. This is simply following Gygax's advice to players on p 107 of his PHB, where he suggests that any succesfful dungeon expedition depends upon (1) setting an objective, and then (2) ensuring that the balance of party members, equipment and spells memorised is such as to conduce to acheiving that objective. As far as availability of spells in the spellbook is concerned, if (by 9th level) you haven't found the spells you need on a scroll or in an enemy's spellbook, you can reseach them. A 9th level MU has received at last 135,000 XP, of which probably 100,000 or so was gold pieces. The time required to research a 5th level spell is 6 or more weeks, with an average cost of 3250 gp per week, plus 1800 gp if the character doesn't have his/her own library - let's make it 5,000 gp per week for simplicity. With 16 INT the research success chance is 26% chance per week, rolling at the 6th week and every week thereafter. The chance of success after 10 weeks (50,000 gp) is about 75%. One's fellow PCs may be prepared to kick in some gold, too, to help make this happen, if the kobolds are really that fearsome. [/QUOTE]
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Thing I thought 4e did better: Monsters
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