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Thing I thought 4e did better: Monsters
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<blockquote data-quote="Argyle King" data-source="post: 6984271" data-attributes="member: 58416"><p>Even as someone who has a history of being somewhat anti-4E, I'm not sure that I'd agree that 5E is easier to "futz with." At lot of 5E parts are hard-baked into the game. While, to some extent, I'd say that's also true of 4E, I felt a lot more confident that changing something in 4E wouldn't cause many other parts of the game to break. With 4E, the results of my change might not have been immediately apparent, and maybe I ended up frustrated with undesirable results a few times, but I didn't feel that the end result was difficult to build upon or tweak. If I came to unsatisfactory results, it mostly due to WoTC designing the edition worth a mindset that was often diametrically opposed to what I wanted, and not because the rules were necessarily bad. </p><p></p><p>Maybe there are some ways in which 5E is easier to change, but I'm not sure if that's reality or illusion in the same way that 3E was flexible. 3E was very flexible, but something being broken or producing odd results often wasn't obvious because the system was already somewhat broken as a default state. (Though I still feel that 3E was a massive achievement in the context of the time it was released.) I do not feel confident that the changes I want to make to 5E are easy to do. I see a lot of transparencies at the surface, but I do not see much beyond a rather shallow depth before it gets murky for me. Sometimes I wonder if that's because I can't see or if it's because the depth isn't there. </p><p></p><p>To be completely fair, I'm willing to admit that this may be a lack of experience on my part. 5E stands as the edition I've spent the least amount of time with. Still, I feel that the length of time between picking up 4E and feeling confident enough with it to change it was far shorter than the time between picking up 5E and feeling as though I could dig deeply into changing the system. I'd even go so far as to say that there were parts of third edition that I found easier. Perhaps one of my own failings is that I haven't found the 5E DMG to be particularly helpful. I find both the layout and the presentation of information to be somewhat unintuitive.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6984271, member: 58416"] Even as someone who has a history of being somewhat anti-4E, I'm not sure that I'd agree that 5E is easier to "futz with." At lot of 5E parts are hard-baked into the game. While, to some extent, I'd say that's also true of 4E, I felt a lot more confident that changing something in 4E wouldn't cause many other parts of the game to break. With 4E, the results of my change might not have been immediately apparent, and maybe I ended up frustrated with undesirable results a few times, but I didn't feel that the end result was difficult to build upon or tweak. If I came to unsatisfactory results, it mostly due to WoTC designing the edition worth a mindset that was often diametrically opposed to what I wanted, and not because the rules were necessarily bad. Maybe there are some ways in which 5E is easier to change, but I'm not sure if that's reality or illusion in the same way that 3E was flexible. 3E was very flexible, but something being broken or producing odd results often wasn't obvious because the system was already somewhat broken as a default state. (Though I still feel that 3E was a massive achievement in the context of the time it was released.) I do not feel confident that the changes I want to make to 5E are easy to do. I see a lot of transparencies at the surface, but I do not see much beyond a rather shallow depth before it gets murky for me. Sometimes I wonder if that's because I can't see or if it's because the depth isn't there. To be completely fair, I'm willing to admit that this may be a lack of experience on my part. 5E stands as the edition I've spent the least amount of time with. Still, I feel that the length of time between picking up 4E and feeling confident enough with it to change it was far shorter than the time between picking up 5E and feeling as though I could dig deeply into changing the system. I'd even go so far as to say that there were parts of third edition that I found easier. Perhaps one of my own failings is that I haven't found the 5E DMG to be particularly helpful. I find both the layout and the presentation of information to be somewhat unintuitive. [/QUOTE]
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