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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="Argyle King" data-source="post: 6984356" data-attributes="member: 58416"><p>For me, I wouldn't say that I ever felt trapped by 4E, there simply came a point to when the game seemed determined to evolve in a direction that I didn't want to go. After a certain point, I rarely bought books because I was drifting in a direction that wasn't the way that later 4E was going. Later books sought to solve problems with the game that I did feel were problems, but the official solutions to those problems went a different way than I wanted to.</p><p></p><p>In the case of 5E, I feel like I don't have a clear idea of what kind of game it is intended to be. I don't feel very comfortable with running the game. I'm not so sure that I clearly understand the mentality behind the design. Words like "modular" and "bounded accuracy" have turned out to mean things that are different from how I'd use those terms. At the end of the day, I just honestly don't feel confident in my ability to run a 5E game. Part of that is due to feeling like I don't grasp the layout of the DMG very well. Part of that is due to feeling like I do not have a clear idea about what kind of game 5E is meant to be. By contrast, 4E may have had a philosophy which clashed with my own, but it was a philosophy that I could see and understand. I often find difficulty in navigating 5E's DMG.</p><p></p><p>My familiarity with editions of D&D largely starts with 3rd Edition. I like reading the 2nd Edition stuff, but my experience with playing it is virtually zero. I have even less experience with playing 1st Edition. I am familiar with some of the old adventures though. As a player, I've experienced them, but the DM was using a different set of rules. (I learned to play GURPS via an old Greyhawk adventure.)</p><p></p><p>I have some experience with Pathfinder.</p><p></p><p>Outside of D&D, the games that I most frequently play are GURPS 4th Edition and Edge of The Empire.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6984356, member: 58416"] For me, I wouldn't say that I ever felt trapped by 4E, there simply came a point to when the game seemed determined to evolve in a direction that I didn't want to go. After a certain point, I rarely bought books because I was drifting in a direction that wasn't the way that later 4E was going. Later books sought to solve problems with the game that I did feel were problems, but the official solutions to those problems went a different way than I wanted to. In the case of 5E, I feel like I don't have a clear idea of what kind of game it is intended to be. I don't feel very comfortable with running the game. I'm not so sure that I clearly understand the mentality behind the design. Words like "modular" and "bounded accuracy" have turned out to mean things that are different from how I'd use those terms. At the end of the day, I just honestly don't feel confident in my ability to run a 5E game. Part of that is due to feeling like I don't grasp the layout of the DMG very well. Part of that is due to feeling like I do not have a clear idea about what kind of game 5E is meant to be. By contrast, 4E may have had a philosophy which clashed with my own, but it was a philosophy that I could see and understand. I often find difficulty in navigating 5E's DMG. My familiarity with editions of D&D largely starts with 3rd Edition. I like reading the 2nd Edition stuff, but my experience with playing it is virtually zero. I have even less experience with playing 1st Edition. I am familiar with some of the old adventures though. As a player, I've experienced them, but the DM was using a different set of rules. (I learned to play GURPS via an old Greyhawk adventure.) I have some experience with Pathfinder. Outside of D&D, the games that I most frequently play are GURPS 4th Edition and Edge of The Empire. [/QUOTE]
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