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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="hawkeyefan" data-source="post: 6984549" data-attributes="member: 6785785"><p>Because that's how we want it to play. The PCs aren't demigods or immortals or anything like that. They're mortal men and women. </p><p></p><p>And even if they were not, let's say they are demigod like characters...why would they assume they were the only ones? Why would the characters calculate their odds of success in the face of hundreds of enemies based on the Monster Manual entry? What can't any orc ever be anything like them? I find the idea kind of absurd, and for me and my players, I think it runs counter to the theme we are going for in our campaign. </p><p></p><p>Now, depending on the campaign and the world and its associated details, maybe the characters would know that they are beyond most mortals and that they are capabale of decimating armies on their own. The hat's fine if that's the style of the campaign. </p><p></p><p>For me, the mechanics are there to simulate what I want the world to be. We use the mechanics when an outcome is in doubt. When 5 adventurers charge an army of orcs, I don't really care what the mechanics would say, because the outcome Ian not in doubt. Mechanics determining the world is, in my opinion, a case of the tail wagging the dog.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6984549, member: 6785785"] Because that's how we want it to play. The PCs aren't demigods or immortals or anything like that. They're mortal men and women. And even if they were not, let's say they are demigod like characters...why would they assume they were the only ones? Why would the characters calculate their odds of success in the face of hundreds of enemies based on the Monster Manual entry? What can't any orc ever be anything like them? I find the idea kind of absurd, and for me and my players, I think it runs counter to the theme we are going for in our campaign. Now, depending on the campaign and the world and its associated details, maybe the characters would know that they are beyond most mortals and that they are capabale of decimating armies on their own. The hat's fine if that's the style of the campaign. For me, the mechanics are there to simulate what I want the world to be. We use the mechanics when an outcome is in doubt. When 5 adventurers charge an army of orcs, I don't really care what the mechanics would say, because the outcome Ian not in doubt. Mechanics determining the world is, in my opinion, a case of the tail wagging the dog. [/QUOTE]
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