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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="hawkeyefan" data-source="post: 6986711" data-attributes="member: 6785785"><p>I don't know....I think our definition may vary. Which is why I mentioned it as possibly being a matter of semantics. But the way I look at it, is that the flaw in the Death Star is a plot device. What's in the suitcase in Pulp Fiction or Ronin is a Macguffin. What is in the suitcase ultimately does not matter other than that we know people want it. The flaw in teh Death Star certainly matters to the plot as being something specific. </p><p></p><p>But again, I don't know if the distinction is really all that important so much as it is just preference.</p><p></p><p></p><p></p><p></p><p>Perhaps. In this instance, I am indeed slamming it. I don't like the tiers. Perhaps they did not enforce that structure with later products, but I don't like the idea that everyone's game is meant to be at X point or dealing with matters along the lines of Y at set levels. Each game can and should vary. </p><p></p><p></p><p></p><p>Sure, it absolutely depends on the world. I think the mechanics lend themselves to supporting the world you want is a big factor. To me, they are mutable enough to support something like The Iliad or something like Wheel of Time or something like the Gentlemen Bastards or anything in between. This is part of why I view the mechanics as being there to support the fiction. </p><p></p><p></p><p></p><p></p><p>Has it? I really am not sure. I may have used a swarm, but if so, my guess is that it would have been of many small creatures. I don't tend to think of a battalion of soldiers as a swarm. I don't think 5E intends that either...but I could be wrong. And even if I'm not, there's certainly nothing wrong with someone playing that way. </p><p></p><p></p><p></p><p>Sure. But I doubt that anyone complaining about the simplicity would use the simplicity to support their argument.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6986711, member: 6785785"] I don't know....I think our definition may vary. Which is why I mentioned it as possibly being a matter of semantics. But the way I look at it, is that the flaw in the Death Star is a plot device. What's in the suitcase in Pulp Fiction or Ronin is a Macguffin. What is in the suitcase ultimately does not matter other than that we know people want it. The flaw in teh Death Star certainly matters to the plot as being something specific. But again, I don't know if the distinction is really all that important so much as it is just preference. Perhaps. In this instance, I am indeed slamming it. I don't like the tiers. Perhaps they did not enforce that structure with later products, but I don't like the idea that everyone's game is meant to be at X point or dealing with matters along the lines of Y at set levels. Each game can and should vary. Sure, it absolutely depends on the world. I think the mechanics lend themselves to supporting the world you want is a big factor. To me, they are mutable enough to support something like The Iliad or something like Wheel of Time or something like the Gentlemen Bastards or anything in between. This is part of why I view the mechanics as being there to support the fiction. Has it? I really am not sure. I may have used a swarm, but if so, my guess is that it would have been of many small creatures. I don't tend to think of a battalion of soldiers as a swarm. I don't think 5E intends that either...but I could be wrong. And even if I'm not, there's certainly nothing wrong with someone playing that way. Sure. But I doubt that anyone complaining about the simplicity would use the simplicity to support their argument. [/QUOTE]
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