Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6987350" data-attributes="member: 15700"><p>Yes they are, in that same post you just referenced</p><p></p><p></p><p></p><p>How about looking at the whole statement, rather than cherry pick half of a sentence.</p><p></p><p><em>It wasn't meant to be. It was meant to be an observation of what's actually happening. We've had TONS of arguments over the years (most recently a thread here from a week or so ago that I'm aware of) where people either outright say, or heavily infer, that unless an ability is in the statblock, then that monster can't do anything else. People have described their gameplay more akin to a boardgame, where all the flavor text and lore about the monster is ignored (as well as attributes unless it involves a save somewhere) because of statements like "monster X is boring because they don't do anything but attack." INT and WIS scores are there for more than just saves. They tell you the intellectual capacity of said monster, which tells you how they would react in the game world. All that flavor text is just as important.</em></p><p></p><p>So clearly, as I had also stated several times later on, I'm talking about if a player plays the monsters and NPCs just like pieces on a game board with no additional features than what a boardgame has, then they are playing a boardgame at that point. Which they are. By the definition of how we classify boardgames vs RPGs. So if someone runs their monsters only doing actions that are described as a power in a statblock and doesn't do anything else (prior planning, using motivations to determine choices, interacting with an environment, etc etc--all things that differentiate from a boardgame), then what's the difference between that and Wrath of Asherlon?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6987350, member: 15700"] Yes they are, in that same post you just referenced How about looking at the whole statement, rather than cherry pick half of a sentence. [i]It wasn't meant to be. It was meant to be an observation of what's actually happening. We've had TONS of arguments over the years (most recently a thread here from a week or so ago that I'm aware of) where people either outright say, or heavily infer, that unless an ability is in the statblock, then that monster can't do anything else. People have described their gameplay more akin to a boardgame, where all the flavor text and lore about the monster is ignored (as well as attributes unless it involves a save somewhere) because of statements like "monster X is boring because they don't do anything but attack." INT and WIS scores are there for more than just saves. They tell you the intellectual capacity of said monster, which tells you how they would react in the game world. All that flavor text is just as important.[/i] So clearly, as I had also stated several times later on, I'm talking about if a player plays the monsters and NPCs just like pieces on a game board with no additional features than what a boardgame has, then they are playing a boardgame at that point. Which they are. By the definition of how we classify boardgames vs RPGs. So if someone runs their monsters only doing actions that are described as a power in a statblock and doesn't do anything else (prior planning, using motivations to determine choices, interacting with an environment, etc etc--all things that differentiate from a boardgame), then what's the difference between that and Wrath of Asherlon? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
Top