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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="powerfamiliar" data-source="post: 6987460" data-attributes="member: 6871221"><p>I don't thinking this situation the GM is giving the players a choice. There is no way for the player choice to affect the fiction in a meaningful way. As a GM I think situations like this aren't necessarily wrong to use, but you might as well just tell your players. We're playing together and, as GM, I'd rather be upfront about situations that the players can't affect the fiction, and hope my players trust me that it's there for a good reason. I might say "you see Demogorgon, you can't win this fight".</p><p></p><p>I feel similar about the band of orcs situation. As a GM I have to set up the world expectations for my players. if 10 level PCs are supposed to be significantly more powerful than the populations at large I would not have a roving band of very powerful orcs roaming around the land to be encounters without some foreshadowing. If I describe "orcs", and nothing in my game world should make the players think anything other that "normal orc", I want them to be normal orcs. This makes any decisions the players make regarding them feel like true choices. I feel the more hidden information I have as a GM, the less meaningful my player choices are.</p></blockquote><p></p>
[QUOTE="powerfamiliar, post: 6987460, member: 6871221"] I don't thinking this situation the GM is giving the players a choice. There is no way for the player choice to affect the fiction in a meaningful way. As a GM I think situations like this aren't necessarily wrong to use, but you might as well just tell your players. We're playing together and, as GM, I'd rather be upfront about situations that the players can't affect the fiction, and hope my players trust me that it's there for a good reason. I might say "you see Demogorgon, you can't win this fight". I feel similar about the band of orcs situation. As a GM I have to set up the world expectations for my players. if 10 level PCs are supposed to be significantly more powerful than the populations at large I would not have a roving band of very powerful orcs roaming around the land to be encounters without some foreshadowing. If I describe "orcs", and nothing in my game world should make the players think anything other that "normal orc", I want them to be normal orcs. This makes any decisions the players make regarding them feel like true choices. I feel the more hidden information I have as a GM, the less meaningful my player choices are. [/QUOTE]
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