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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thing I thought 4e did better: Monsters
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<blockquote data-quote="powerfamiliar" data-source="post: 6988058" data-attributes="member: 6871221"><p>The scene and action are obviously meaningful if they result in character deaths, but the choice isn't. I don't have a problem with the scene by itself, I just think it is disingenuous to call it a choice. It's fine as a framing devise or like [MENTION=42582]pemerton[/MENTION] mentioned as a result of a previous player action/decision. This specific example if you have somewhat experienced players you don't have to play as a cut scene, or even hint that the players should run. It is obvious from the description. But that does not mean there is another meaningful choice. </p><p></p><p>Whenever I add an encounter/situation to a game I think "How will my players react to this". I then think of possible broad ramifications based on their choice, so even if they do something unexpected at least I'll have a frame of mind on how the fiction is affected by their choice. In the Demogorgon example there is no need. Not long after the description of Demogorgon rising the fiction will be in the same spot regardless of the player's decision. If that's the case, I can't count the players action as a choice. But that doesn't mean the scene itself is bad, it's very possible it will lead to a lot of very cool RP and fun.</p></blockquote><p></p>
[QUOTE="powerfamiliar, post: 6988058, member: 6871221"] The scene and action are obviously meaningful if they result in character deaths, but the choice isn't. I don't have a problem with the scene by itself, I just think it is disingenuous to call it a choice. It's fine as a framing devise or like [MENTION=42582]pemerton[/MENTION] mentioned as a result of a previous player action/decision. This specific example if you have somewhat experienced players you don't have to play as a cut scene, or even hint that the players should run. It is obvious from the description. But that does not mean there is another meaningful choice. Whenever I add an encounter/situation to a game I think "How will my players react to this". I then think of possible broad ramifications based on their choice, so even if they do something unexpected at least I'll have a frame of mind on how the fiction is affected by their choice. In the Demogorgon example there is no need. Not long after the description of Demogorgon rising the fiction will be in the same spot regardless of the player's decision. If that's the case, I can't count the players action as a choice. But that doesn't mean the scene itself is bad, it's very possible it will lead to a lot of very cool RP and fun. [/QUOTE]
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Thing I thought 4e did better: Monsters
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