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Thing I thought 4e did better: Monsters
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<blockquote data-quote="Ilbranteloth" data-source="post: 7004343" data-attributes="member: 6778044"><p>So put it in descriptive text where you can provide potential examples of different personalities and tactics, rather than narrowing the focus of every one of that particular monster. </p><p></p><p></p><p></p><p>But this is using existing abilities, not new abilities that appear just for ravaging time. Like the new abilities that appear only when a creature was bloodied. I get the concept behind the approach, but it meant that every creature needed a bloodied ability, and preferably something different, or unique, and cool.</p><p></p><p>Again, my main objection is a combination of how the extra abilities and such are focused so heavily on combat, and how they drive the creature toward a specific set of tactics, combined with how it alters prior lore and such.</p><p></p><p></p><p></p><p>Yes that's true. And that's a function of trying to model something that is fluid and always in motion within a turn-based mechanic. But it's also about providing the dragon more attack within each round as well. </p><p></p><p>Some of what I look at in terms of design when tweaking attacks are what I think a dragon (or any monster for that matter) should be able to do with a single attack. For example a fully grown dragon is enormous, and much like a giant, should be able to pick up your average person and kill them by simply slamming them to the ground. That's not that difficult to model, because your average human has about 6 hit points. So then it's a question of what an ancient dragon could reasonably be expected to kill in a single blow. A horse? A bear? An elephant? That sets a baseline for the amount of damage I'd expect a single claw attack to be capable of inflicting. I think the 17 average per claw attack of an ancient dragon is probably too low for my campaign. At least against a creature that's 2 or 3 sizes smaller than it.</p><p></p><p>So if the average claw attack is, say 30 damage, that greatly alters not who might dare to become a dragon slayer, but their tactics. Because even high level characters can potentially be at risk of dying with only a handful of attacks, possibly in the first couple of rounds. But I'm OK with that, ancient dragons are the sort of thing that require really, really good tactics, or an army to kill.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7004343, member: 6778044"] So put it in descriptive text where you can provide potential examples of different personalities and tactics, rather than narrowing the focus of every one of that particular monster. But this is using existing abilities, not new abilities that appear just for ravaging time. Like the new abilities that appear only when a creature was bloodied. I get the concept behind the approach, but it meant that every creature needed a bloodied ability, and preferably something different, or unique, and cool. Again, my main objection is a combination of how the extra abilities and such are focused so heavily on combat, and how they drive the creature toward a specific set of tactics, combined with how it alters prior lore and such. Yes that's true. And that's a function of trying to model something that is fluid and always in motion within a turn-based mechanic. But it's also about providing the dragon more attack within each round as well. Some of what I look at in terms of design when tweaking attacks are what I think a dragon (or any monster for that matter) should be able to do with a single attack. For example a fully grown dragon is enormous, and much like a giant, should be able to pick up your average person and kill them by simply slamming them to the ground. That's not that difficult to model, because your average human has about 6 hit points. So then it's a question of what an ancient dragon could reasonably be expected to kill in a single blow. A horse? A bear? An elephant? That sets a baseline for the amount of damage I'd expect a single claw attack to be capable of inflicting. I think the 17 average per claw attack of an ancient dragon is probably too low for my campaign. At least against a creature that's 2 or 3 sizes smaller than it. So if the average claw attack is, say 30 damage, that greatly alters not who might dare to become a dragon slayer, but their tactics. Because even high level characters can potentially be at risk of dying with only a handful of attacks, possibly in the first couple of rounds. But I'm OK with that, ancient dragons are the sort of thing that require really, really good tactics, or an army to kill. [/QUOTE]
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